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Part of Lorwyn Eclipsed
·
Artifact
·
Lorwyn Eclipsed (ECL)
Live Play Data
Gathering Stone
1%
Live Inclusion
Times Brought
587
Decks Running
260
Median Cast Turn
5.0
Drawn → Played
66%
Format
First-cast turn
n=80
0%
T1
5%
T2
9%
T3
24%
T4
16%
T5
41%
T6-9
5%
T10+
Median
5.0
P25
4
· P75
7
· max
20
On curve
38%
(19 / 80 cast on T4)
Cast same turn as drawn
38%
The "good card" funnel
587 brought · 231 playersBrought to game
587
Ever drawn
122
Reached battlefield
80
Still on board at game end
61
Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.6pp
Players who cast this card win 28% of the time (n=75) , vs 21% when it never left the library (n=396).
When players drew this card but left it in hand, they won 33% (n=39).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.5pp; 95% confidence interval -3.6pp to +16.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
131 instances3.8%
Library
46.6%
Battlefield
22.9%
Graveyard
4.6%
Exile
Commanders that played this card
in tracked games-
1
Ashling, the Limitless
26 decks
-
2
Rat King, Verminister
14 decks
-
3
Ashcoat of the Shadow Swarm
10 decks
-
4
High Perfect Morcant
9 decks
-
5
The Ur-Sphinx
9 decks
-
6
Beorn the Fierce
7 decks
-
7
Kastral, the Windcrested
6 decks
-
8
Krenko, Mob Boss
6 decks
-
9
Marrow-Gnawer
6 decks
-
10
The Great Goblin
5 decks
Card text
Gathering Stone
Artifact
As this artifact enters, choose a creature type.
Spells you cast of the chosen type cost
less to cast.
When this artifact enters and at the beginning of your upkeep, look at the top card of your library. If it's a card of the chosen type, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
Lorwyn Eclipsed (ECL)
·
Uncommon
·
Illustrated by Paolo Parente
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.