Live Play Data
Generous Plunderer
2%
Live Inclusion
Times Brought
982
Decks Running
439
Median Cast Turn
3.0
Drawn → Played
80%
Format
First-cast turn
n=170
11%
T1
29%
T2
11%
T3
4%
T4
7%
T5
35%
T6-9
4%
T10+
Median
3.0
P25
2
· P75
7
· max
13
On curve
39%
(49 / 170 cast on T2)
Cast same turn as drawn
42%
The "good card" funnel
982 brought · 405 playersBrought to game
982
Ever drawn
213
Reached battlefield
170
Still on board at game end
73
Once cast, 43% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.5pp
Players who cast this card win 32% of the time (n=156) , vs 25% when it never left the library (n=652).
When players drew this card but left it in hand, they won 42% (n=36).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.2pp; 95% confidence interval -0.5pp to +15.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
236 instances1.3%
Library
30.9%
Battlefield
43.2%
Graveyard
10.6%
Exile
Commanders that played this card
in tracked games-
1
Smaug the Magnificent
39 decks
-
2
Jaws, Relentless Predator
38 decks
-
3
Obeka, Splitter of Seconds
29 decks
-
4
Vihaan, Goldwaker
27 decks
-
5
Queen Marchesa
24 decks
-
6
Smaug, Wicked Worm
18 decks
-
7
Kibo, Uktabi Prince
15 decks
-
8
Isshin, Two Heavens as One
14 decks
-
9
Laughing Jasper Flint
11 decks
-
10
Smaug the Impenetrable
11 decks
Card text
Generous Plunderer
Creature — Human Rogue
Menace
At the beginning of your upkeep, you may create a Treasure token. When you do, target opponent creates a tapped Treasure token.
Whenever this creature attacks, it deals damage to defending player equal to the number of artifacts they control.
2 / 2
The Big Score (BIG)
·
Mythic
·
Illustrated by Alexander Mokhov
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.