Card Preview
Generous Plunderer
Times Brought
357
Decks Running
184
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Generous Plunderer
Creature — Human Rogue
Menace
At the beginning of your upkeep, you may create a Treasure token. When you do, target opponent creates a tapped Treasure token.
Whenever this creature attacks, it deals damage to defending player equal to the number of artifacts they control.
2 / 2
The Big Score (BIG)
·
Mythic
·
Illustrated by Alexander Mokhov
Final zone distribution
75 instances1.3%
Library
46.7%
Battlefield
30.7%
Graveyard
4.0%
Exile
Commanders that played this card
in tracked games-
1
Smaug the Magnificent
21 decks
-
2
Obeka, Splitter of Seconds
16 decks
-
3
Vihaan, Goldwaker
13 decks
-
4
Jaws, Relentless Predator
11 decks
-
5
Queen Marchesa
11 decks
-
6
Smaug, Wicked Worm
10 decks
-
7
Isshin, Two Heavens as One
8 decks
-
8
Kibo, Uktabi Prince
6 decks
-
9
Laughing Jasper Flint
6 decks
-
10
Smaug the Impenetrable
5 decks
The "good card" funnel
357 brought · 177 playersBrought to game
357
Ever drawn
69
Reached battlefield
54
Still on board at game end
35
Once cast, 65% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.3pp
Players who cast this card win 30% of the time (n=43) , vs 25% when it never left the library (n=208).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.9pp; 95% confidence interval -3.3pp to +13.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=54
11%
T1
17%
T2
17%
T3
13%
T4
4%
T5
30%
T6-9
9%
T10+
Median
4.0
P25
2
· P75
8
· max
12
On curve
28%
(9 / 54 cast on T2)
Cast same turn as drawn
41%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.