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Geralf, the Fleshwright card art
Live Play Data

Geralf, the Fleshwright

{2} {U} · Legendary Creature — Human Warlock · Outlaws of Thunder Junction (OTJ)
0%
Live Inclusion
Times Brought
138
Decks Running
61
Median Cast Turn
3.0
Drawn → Played
69%
Format

First-cast turn

n=52
2%
T1
25%
T2
40%
T3
8%
T4
10%
T5
13%
T6-9
2%
T10+
Median 3.0 P25 2 · P75 5 · max 12
On curve 67% (21 / 52 cast on T3)

The "good card" funnel

138 brought · 60 players
Brought to game
138
Ever drawn
29
Reached battlefield
20
Still on board at game end
12

Once cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -1.4pp

Players who cast this card win 40% of the time (n=17) , vs 19% when it never left the library (n=101).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +20.8pp; 95% confidence interval -1.4pp to +42.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

35 instances
8.6%
Library
34.3%
Battlefield
25.7%
Graveyard
11.4%
Exile

Commanders that played this card

in tracked games
Card text
Geralf, the Fleshwright card

Geralf, the Fleshwright

{2} {U}
Legendary Creature — Human Warlock
Whenever you cast a spell during your turn other than your first spell that turn, create a 2/2 blue and black Zombie Rogue creature token. Whenever a Zombie you control enters, put a +1/+1 counter on it for each other Zombie that entered the battlefield under your control this turn.
2 / 3
Outlaws of Thunder Junction (OTJ) · Mythic · Illustrated by Chris Rahn

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.