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Part of Secrets of Strixhaven
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#14 in Green Commander Staples
·
Sorcery — Lesson
·
Secrets of Strixhaven (SOS)
Card Preview
Germination Practicum
Times Brought
801
Decks Running
359
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Germination Practicum
Sorcery — Lesson
Put two +1/+1 counters on each creature you control.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Secrets of Strixhaven (SOS)
·
Mythic
·
Illustrated by Johan Grenier
Final zone distribution
158 instances1.3%
Library
29.7%
Battlefield
8.9%
Graveyard
22.8%
Exile
Commanders that played this card
in tracked games-
1
Beorn the Fierce
17 decks
-
2
Blech, Loafing Pest
17 decks
-
3
The Unbeatable Squirrel Girl
14 decks
-
4
Zimone, Infinite Analyst
11 decks
-
5
Shroofus Sproutsire
9 decks
-
6
Iroh, Grand Lotus
8 decks
-
7
Shalai and Hallar
8 decks
-
8
Toph, the First Metalbender
8 decks
-
9
Witherbloom, the Balancer
8 decks
-
10
Bristly Bill, Spine Sower
7 decks
The "good card" funnel
801 brought · 313 playersBrought to game
801
Ever drawn
148
Reached battlefield
92
Still on board at game end
47
≥ -4.6pp
Players who cast this card win 28% of the time (n=78) , vs 26% when it never left the library (n=511).
When players drew this card but left it in hand, they won 18% (n=41).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.3pp; 95% confidence interval -4.6pp to +7.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=92
2%
T1
1%
T2
4%
T3
12%
T4
25%
T5
47%
T6-9
9%
T10+
Median
6.0
P25
5
· P75
8
· max
20
On curve
45%
(23 / 92 cast on T5)
Cast same turn as drawn
29%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.