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Part of Bloomburrow
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Legendary Creature — Lizard Mercenary
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Bloomburrow (BLB)
Live Play Data
Gev, Scaled Scorch
0%
Live Inclusion
Times Brought
136
Decks Running
61
Median Cast Turn
2.0
Drawn → Played
74%
Format
First-cast turn
n=84
13%
T1
43%
T2
15%
T3
12%
T4
2%
T5
13%
T6-9
1%
T10+
Median
2.0
P25
2
· P75
4
· max
11
On curve
56%
(36 / 84 cast on T2)
Cast same turn as drawn
25%
The "good card" funnel
136 brought · 60 playersBrought to game
136
Ever drawn
31
Reached battlefield
23
Still on board at game end
8
Once cast, 35% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -18.2pp
Players who cast this card win 21% of the time (n=21) , vs 21% when it never left the library (n=90).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.6pp; 95% confidence interval -18.2pp to +19.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
34 instances8.8%
Library
23.5%
Battlefield
44.1%
Graveyard
8.8%
Exile
Commanders that played this card
in tracked games-
1
The Great Goblin
14 decks
-
2
Marchesa, the Black Rose
13 decks
-
3
Celes, Rune Knight
4 decks
-
4
Ingris Stingerquill
4 decks
-
5
Laughing Jasper Flint
4 decks
-
6
Lagomos, Hand of Hatred
3 decks
-
7
Valgavoth, Harrower of Souls
3 decks
-
8
Auntie Ool, Cursewretch
2 decks
-
9
Davros, Dalek Creator
2 decks
-
10
Far Fortune, End Boss
2 decks
Card text
Gev, Scaled Scorch
Legendary Creature — Lizard Mercenary
Ward—Pay 2 life.
Other creatures you control enter with an additional +1/+1 counter on them for each opponent who lost life this turn.
Whenever you cast a Lizard spell, Gev deals 1 damage to target opponent.
3 / 2
Bloomburrow (BLB)
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Rare
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Illustrated by Mark Zug
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.