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Part of The Lost Caverns of Ixalan
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Legendary Creature — Elder Dinosaur
·
The Lost Caverns of Ixalan (LCI)
Card Preview
Ghalta, Stampede Tyrant
1%
Decklist Inclusion
Times Brought
620
Decks Running
297
In Decks
1782
Decklist Inclusion
1%
Format
Card text
Ghalta, Stampede Tyrant
Legendary Creature — Elder Dinosaur
Trample
When Ghalta enters, put any number of creature cards from your hand onto the battlefield.
12 / 12
The Lost Caverns of Ixalan (LCI)
·
Mythic
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Illustrated by Lars Grant-West
Final zone distribution
183 instances4.4%
Library
46.4%
Battlefield
23.0%
Graveyard
3.3%
Exile
Commanders that played this card
in tracked games-
1
Pantlaza, Sun-Favored
57 decks
-
2
Gishath, Sun's Avatar
46 decks
-
3
Atla Palani, Nest Tender
27 decks
-
4
Ghalta, Primal Hunger
13 decks
-
5
Raph & Mikey, Troublemakers
12 decks
-
6
Owen Grady, Raptor Trainer
9 decks
-
7
Kona, Rescue Beastie
7 decks
-
8
Eddie Brock // Venom, Lethal Protector
6 decks
-
9
Blue, Loyal Raptor
5 decks
-
10
Loot, Exuberant Explorer
5 decks
The "good card" funnel
621 brought · 255 playersBrought to game
621
Ever drawn
169
Reached battlefield
126
Still on board at game end
85
Once cast, 67% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +11.6pp
Players who cast this card win 46% of the time (n=110) , vs 25% when it never left the library (n=377).
When players drew this card but left it in hand, they won 22% (n=38) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +20.9pp; 95% confidence interval +11.6pp to +30.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=126
1%
T1
0%
T2
2%
T3
3%
T4
15%
T5
68%
T6-9
11%
T10+
Median
7.0
P25
6
· P75
8
· max
16
On curve
79%
(21 / 126 cast on T8)
Cast same turn as drawn
39%
602 of 300 tracked games
99%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.