collections_bookmark
Part of Modern Horizons 3
·
Instant
·
Modern Horizons 3 (MH3)
Live Play Data
Ghostfire Slice
1%
Live Inclusion
Times Brought
191
Decks Running
103
Median Cast Turn
6
Drawn → Played
65%
Format
First-cast turn
n=33
3%
T1
0%
T2
3%
T3
21%
T4
18%
T5
42%
T6-9
12%
T10+
Median
6
P25
4
· P75
8
· max
14
On curve
6%
(1 / 33 cast on T3)
Cast same turn as drawn
19%
The "good card" funnel
192 brought · 94 playersBrought to game
192
Ever drawn
51
Reached battlefield
33
Still on board at game end
2
≥ -23.3pp
Players who cast this card win 15% of the time (n=30) , vs 24% when it never left the library (n=115).
When players drew this card but left it in hand, they won 26% (n=17).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -9.1pp; 95% confidence interval -23.3pp to +5.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
56 instances3.6%
Library
3.6%
Battlefield
62.5%
Graveyard
12.5%
Exile
Commanders that played this card
in tracked games-
1
Fire Lord Azula
7 decks
-
2
Kefka, Court Mage // Kefka, Ruler of Ruin
7 decks
-
3
Imodane, the Pyrohammer
6 decks
-
4
Krenko, Mob Boss
6 decks
-
5
Vivi Ornitier
5 decks
-
6
Magda, Brazen Outlaw
4 decks
-
7
Edgar Markov
3 decks
-
8
Kykar, Wind's Fury
3 decks
-
9
Ulalek, Fused Atrocity
3 decks
-
10
Valgavoth, Harrower of Souls
3 decks
Card text
Ghostfire Slice
Instant
Devoid (This card has no color.)
This spell costs
less to cast if an opponent controls a multicolored permanent.
Ghostfire Slice deals 4 damage to any target.
Modern Horizons 3 (MH3)
·
Uncommon
·
Illustrated by Johann Bodin
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.