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Part of Duskmourn: House of Horror
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Creature — Spirit
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Duskmourn: House of Horror (DSK)
Live Play Data
Ghostly Dancers
1%
Live Inclusion
Times Brought
153
Decks Running
81
Median Cast Turn
8
Drawn → Played
58%
Format
First-cast turn
n=21
0%
T1
0%
T2
5%
T3
10%
T4
10%
T5
57%
T6-9
19%
T10+
Median
8
P25
6
· P75
9
· max
13
On curve
24%
(2 / 21 cast on T5)
The "good card" funnel
156 brought · 79 playersBrought to game
156
Ever drawn
36
Reached battlefield
21
Still on board at game end
12
Once cast, 57% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -14.1pp
Players who cast this card win 36% of the time (n=19) , vs 28% when it never left the library (n=100).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.2pp; 95% confidence interval -14.1pp to +28.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
41 instances2.4%
Library
29.3%
Battlefield
29.3%
Graveyard
4.9%
Exile
Commanders that played this card
in tracked games-
1
Marina Vendrell
17 decks
-
2
Aminatou, Veil Piercer
12 decks
-
3
Niko, Light of Hope
7 decks
-
4
Killian, Decisive Mentor
6 decks
-
5
Three Dog, Galaxy News DJ
4 decks
-
6
Sythis, Harvest's Hand
3 decks
-
7
The Master of Keys
3 decks
-
8
Cass, Hand of Vengeance
2 decks
-
9
Eriette of the Charmed Apple
2 decks
-
10
Eriette, the Beguiler
2 decks
Card text
Ghostly Dancers
Creature — Spirit
Flying
When this creature enters, return an enchantment card from your graveyard to your hand or unlock a locked door of a Room you control.
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 3/1 white Spirit creature token with flying.
2 / 5
Duskmourn: House of Horror (DSK)
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Rare
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Illustrated by Josh Newton
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.