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Part of Duskmourn: House of Horror
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Creature — Spirit
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Duskmourn: House of Horror (DSK)
Live Play Data
Ghostly Dancers
1%
Live Inclusion
Times Brought
207
Decks Running
111
Median Cast Turn
8
Drawn → Played
54%
Format
First-cast turn
n=27
0%
T1
0%
T2
4%
T3
7%
T4
11%
T5
56%
T6-9
22%
T10+
Median
8
P25
6
· P75
9
· max
13
On curve
22%
(3 / 27 cast on T5)
Cast same turn as drawn
24%
The "good card" funnel
210 brought · 108 playersBrought to game
210
Ever drawn
50
Reached battlefield
27
Still on board at game end
16
Once cast, 59% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.9pp
Players who cast this card win 34% of the time (n=24) , vs 27% when it never left the library (n=132).
When players drew this card but left it in hand, they won 19% (n=21).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.4pp; 95% confidence interval -10.9pp to +25.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
56 instances3.6%
Library
28.6%
Battlefield
28.6%
Graveyard
3.6%
Exile
Commanders that played this card
in tracked games-
1
Marina Vendrell
22 decks
-
2
Aminatou, Veil Piercer
16 decks
-
3
Killian, Decisive Mentor
10 decks
-
4
Eriette of the Charmed Apple
7 decks
-
5
Niko, Light of Hope
7 decks
-
6
The Master of Keys
4 decks
-
7
Three Dog, Galaxy News DJ
4 decks
-
8
Sythis, Harvest's Hand
3 decks
-
9
Victor, Valgavoth's Seneschal
3 decks
-
10
Zur, Eternal Schemer
3 decks
Card text
Ghostly Dancers
Creature — Spirit
Flying
When this creature enters, return an enchantment card from your graveyard to your hand or unlock a locked door of a Room you control.
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 3/1 white Spirit creature token with flying.
2 / 5
Duskmourn: House of Horror (DSK)
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Rare
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Illustrated by Josh Newton
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.