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Part of Marvel Super Heroes
·
Artifact
·
Marvel Super Heroes Commander (MSC)
Card Preview
Gilded Lotus
Times Brought
187
Decks Running
90
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
43 instances69.8%
Battlefield
14.0%
Graveyard
4.7%
Exile
11.6%
Hand
Commanders that played this card
in tracked games-
1
Bello, Bard of the Brambles
10 decks
-
2
T'Challa, the Black Panther
10 decks
-
3
Szarekh, the Silent King
6 decks
- 4 Kozilek, the Great Distortion 3 decks
-
5
Jodah, the Unifier
2 decks
-
6
Mendicant Core, Guidelight
2 decks
- 7 Molecule Man 2 decks
-
8
Nekusar, the Mindrazer
2 decks
-
9
Ramos, Dragon Engine
2 decks
-
10
Trazyn the Infinite
2 decks
The "good card" funnel
187 brought · 81 playersBrought to game
187
Ever drawn
40
Reached battlefield
32
Still on board at game end
30
Once cast, 94% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.9pp
Players who cast this card win 28% of the time (n=32) , vs 24% when it never left the library (n=139).
Observed gap +3.7pp; 95% confidence interval -5.9pp to +13.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=32
0%
T1
0%
T2
13%
T3
13%
T4
22%
T5
47%
T6-9
6%
T10+
Median
6.0
P25
5
· P75
7
· max
11
On curve
47%
(7 / 32 cast on T5)
Cast same turn as drawn
48%
32 of 100 times cast
32%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.