Glacial Fortress
Glacial Fortress sits in 38% of tracked multiplayer Commander decks on Playgroup Live, with 79% of drawn copies reaching the battlefield and a median first-cast turn of 4.
Glacial Fortress is one of the most-played Blue-White dual lands in tracked Commander games on Playgroup Live. It appears in 2013 of the 5267 distinct decks that have played a tracked game, an inclusion rate of 38%. The data spans 1516 unique players, with no single contributor accounting for more than 1% of all tracked instances, which gives the numbers a solid cross-table foundation.
The card's draw-to-play rate of 79% is high for a land. Lands drawn late in a game can go unplayed simply because the game ends before a player needs another mana source, so the fraction that does reach the battlefield reflects both demand and timing luck. Once Glacial Fortress does hit play, it stays: 93% stickiness is expected for a non-interactive land, but it confirms the card is rarely removed or bounced. Median first-cast turn is 4, consistent with early-game mana development.
Glacial Fortress fits most naturally in any deck with White and Blue in its color identity. Its enters-tapped condition is trivially avoided once a Plains or Island is already in play, which is the norm by turn two or three in well-built mana bases. That makes it a functional untapped dual for most of the game, which explains its strong presence across archetypes from aggro to control.
- 38% of tracked Commander decks include Glacial Fortress
- 25% draw rate per game where the card is in the deck
- 79% of drawn copies reach the battlefield
- T4 median first-cast turn across observed games
- 93% battlefield stickiness once the land enters play
- 1516 unique players contributing to the dataset, a well-spread sample
First-cast turn
n=819The "good card" funnel
4153 brought · 1516 playersOf 4153 copies brought to games, 1033 were drawn, 819 of those reached the battlefield, and the vast majority stayed in play through the end of the game.
Players who cast this card win 26% of the time (n=764) , vs 23% when it never left the library (n=2689).
When players drew this card but left it in hand, they won 31% (n=183) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +3.0pp; 95% confidence interval -0.3pp to +6.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1123 instancesThe large library bucket is structural: most copies of any singleton land never surface in a given game, so the battlefield and graveyard counts represent the subset of games where Glacial Fortress actually mattered.
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
184 decks
-
2
Captain America, Team Leader
148 decks
-
3
Ms. Bumbleflower
123 decks
-
4
Tidus, Yuna's Guardian
87 decks
-
5
Éowyn, Shieldmaiden
61 decks
-
6
Kilo, Apogee Mind
57 decks
-
7
Zinnia, Valley's Voice
52 decks
-
8
Inspirit, Flagship Vessel
43 decks
-
9
Mister Fantastic
34 decks
-
10
Jin Sakai, Ghost of Tsushima
28 decks
The commander list spans Esper, Jeskai, Bant, and four-color identities, showing Glacial Fortress is a cross-archetype staple rather than a card concentrated in one deck style.