Glamdring, Foe-hammer // Gleam of Death
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Glamdring, Foe-hammer
Gleam of Death
Final zone distribution
74 instancesCommanders that played this card
in tracked games-
1
Gandalf, Party Guest
11 decks
-
2
Vivi Ornitier
11 decks
-
3
Thranduil, the Elvenking
6 decks
-
4
Rootha, Mastering the Moment
5 decks
-
5
Saruman of Many Colors
5 decks
-
6
Y'shtola, Night's Blessed
5 decks
-
7
Lord of the Nazgûl
4 decks
-
8
Bilbo, Thief in the Night
3 decks
-
9
Bria, Riptide Rogue
3 decks
-
10
Eluge, the Shoreless Sea
3 decks
The "good card" funnel
271 brought · 117 playersOnce cast, 59% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 26% of the time (n=37) , vs 24% when it never left the library (n=137).
When players drew this card but left it in hand, they won 33% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.2pp; 95% confidence interval -8.0pp to +10.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.