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Glamdring, Foe-hammer // Gleam of Death card art
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Glamdring, Foe-hammer // Gleam of Death

{2} {3} {U} · Legendary Artifact — Equipment // Sorcery — Adventure · The Hobbit (HOB)
Times Brought
270
Decks Running
124
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Glamdring, Foe-hammer // Gleam of Death card

Glamdring, Foe-hammer

{2}
Legendary Artifact — Equipment
Instant and sorcery spells you cast cost {X} less to cast, where X is equipped creature's power. Equip {2}

Gleam of Death

{3} {U}
Sorcery — Adventure
Mill six cards, then put all instant and sorcery cards from among them into your hand. (Then exile this card. You may cast the artifact later from exile.)
The Hobbit (HOB) · Rare · Illustrated by Chris Cold

Final zone distribution

74 instances
4.1%
Library
36.5%
Battlefield
33.8%
Graveyard
13.5%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

271 brought · 117 players
Brought to game
271
Ever drawn
62
Reached battlefield
46
Still on board at game end
27

Once cast, 59% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -8.0pp

Players who cast this card win 26% of the time (n=37) , vs 24% when it never left the library (n=137).

When players drew this card but left it in hand, they won 33% (n=15).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +1.2pp; 95% confidence interval -8.0pp to +10.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=46
9%
T1
11%
T2
7%
T3
13%
T4
17%
T5
39%
T6-9
4%
T10+
Median 5.0 P25 3 · P75 6 · max 12
On curve 20% (5 / 46 cast on T2) Cast same turn as drawn 43%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.