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Part of Starter Commander Decks
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Creature — Zombie Wizard
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Midnight Hunt Commander (MIC)
Live Play Data
Gleaming Overseer
2%
Live Inclusion
Times Brought
372
Decks Running
168
Median Cast Turn
5.0
Drawn → Played
69%
Format
First-cast turn
n=58
2%
T1
7%
T2
10%
T3
21%
T4
12%
T5
41%
T6-9
7%
T10+
Median
5.0
P25
4
· P75
7
· max
15
On curve
19%
(6 / 58 cast on T3)
Cast same turn as drawn
13%
The "good card" funnel
372 brought · 160 playersBrought to game
372
Ever drawn
84
Reached battlefield
58
Still on board at game end
33
Once cast, 57% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.3pp
Players who cast this card win 28% of the time (n=53) , vs 20% when it never left the library (n=248).
When players drew this card but left it in hand, they won 34% (n=24).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.9pp; 95% confidence interval -4.3pp to +20.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
88 instances2.3%
Library
37.5%
Battlefield
28.4%
Graveyard
6.8%
Exile
Commanders that played this card
in tracked games-
1
Wilhelt, the Rotcleaver
42 decks
-
2
Temmet, Naktamun's Will
36 decks
-
3
Gisa and Geralf
20 decks
-
4
Hashaton, Scarab's Fist
20 decks
-
5
The Scarab God
18 decks
-
6
Sauron, the Dark Lord
12 decks
-
7
Varina, Lich Queen
5 decks
-
8
Nevinyrral, Urborg Tyrant
3 decks
-
9
Grimgrin, Corpse-Born
2 decks
-
10
Kotis, the Fangkeeper
1 decks
Card text
Gleaming Overseer
Creature — Zombie Wizard
When this creature enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Zombie tokens you control have hexproof and menace.
1 / 4
Midnight Hunt Commander (MIC)
·
Uncommon
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Illustrated by Volkan Baǵa
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.