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Part of Starter Commander Decks
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Creature — Zombie Wizard
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Midnight Hunt Commander (MIC)
Live Play Data
Gleaming Overseer
2%
Live Inclusion
Times Brought
836
Decks Running
336
Median Cast Turn
6.0
Drawn → Played
67%
Format
First-cast turn
n=130
1%
T1
0%
T2
18%
T3
13%
T4
10%
T5
45%
T6-9
13%
T10+
Median
6.0
P25
4
· P75
8
· max
15
On curve
18%
(23 / 130 cast on T3)
Cast same turn as drawn
27%
The "good card" funnel
836 brought · 315 playersBrought to game
836
Ever drawn
195
Reached battlefield
130
Still on board at game end
65
Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.9pp
Players who cast this card win 24% of the time (n=119) , vs 20% when it never left the library (n=535).
When players drew this card but left it in hand, they won 26% (n=57).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.0pp; 95% confidence interval -3.9pp to +11.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
220 instances0.9%
Library
29.5%
Battlefield
39.5%
Graveyard
7.7%
Exile
Commanders that played this card
in tracked games-
1
Wilhelt, the Rotcleaver
77 decks
-
2
Temmet, Naktamun's Will
71 decks
-
3
Gisa and Geralf
47 decks
-
4
The Scarab God
40 decks
-
5
Hashaton, Scarab's Fist
37 decks
-
6
Varina, Lich Queen
19 decks
-
7
Sauron, the Dark Lord
17 decks
-
8
Grimgrin, Corpse-Born
3 decks
-
9
Nevinyrral, Urborg Tyrant
3 decks
-
10
Nicol Bolas, the Ravager // Nicol Bolas, the Arisen
3 decks
Card text
Gleaming Overseer
Creature — Zombie Wizard
When this creature enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Zombie tokens you control have hexproof and menace.
1 / 4
Midnight Hunt Commander (MIC)
·
Uncommon
·
Illustrated by Volkan Baǵa
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.