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Part of Starter Commander Decks
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Creature — Zombie Wizard
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Midnight Hunt Commander (MIC)
Live Play Data
Gleaming Overseer
2%
Live Inclusion
Times Brought
493
Decks Running
211
Median Cast Turn
6
Drawn → Played
69%
Format
First-cast turn
n=75
1%
T1
7%
T2
12%
T3
17%
T4
11%
T5
44%
T6-9
8%
T10+
Median
6
P25
4
· P75
7
· max
15
On curve
20%
(9 / 75 cast on T3)
Cast same turn as drawn
11%
The "good card" funnel
493 brought · 197 playersBrought to game
493
Ever drawn
108
Reached battlefield
75
Still on board at game end
39
Once cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.9pp
Players who cast this card win 27% of the time (n=68) , vs 21% when it never left the library (n=328).
When players drew this card but left it in hand, they won 29% (n=31).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.8pp; 95% confidence interval -4.9pp to +16.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
120 instances1.7%
Library
32.5%
Battlefield
37.5%
Graveyard
6.7%
Exile
Commanders that played this card
in tracked games-
1
Wilhelt, the Rotcleaver
53 decks
-
2
Temmet, Naktamun's Will
41 decks
-
3
Gisa and Geralf
28 decks
-
4
Hashaton, Scarab's Fist
27 decks
-
5
The Scarab God
24 decks
-
6
Sauron, the Dark Lord
14 decks
-
7
Varina, Lich Queen
6 decks
-
8
Nevinyrral, Urborg Tyrant
3 decks
-
9
Grimgrin, Corpse-Born
2 decks
-
10
Kotis, the Fangkeeper
1 decks
Card text
Gleaming Overseer
Creature — Zombie Wizard
When this creature enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Zombie tokens you control have hexproof and menace.
1 / 4
Midnight Hunt Commander (MIC)
·
Uncommon
·
Illustrated by Volkan Baǵa
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.