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Gleaming Overseer card art
Live Play Data

Gleaming Overseer

{1} {U} {B} · Creature — Zombie Wizard · Midnight Hunt Commander (MIC)
2%
Live Inclusion
Times Brought
197
Decks Running
100
Median Cast Turn
5.5
Drawn → Played
82%
Format

First-cast turn

n=40
3%
T1
8%
T2
10%
T3
20%
T4
10%
T5
43%
T6-9
8%
T10+
Median 5.5 P25 4 · P75 7 · max 12
On curve 20% (4 / 40 cast on T3) Cast same turn as drawn 18%

The "good card" funnel

197 brought · 94 players
Brought to game
197
Ever drawn
49
Reached battlefield
40
Still on board at game end
23

Once cast, 57% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -11.5pp

Players who cast this card win 20% of the time (n=37) , vs 18% when it never left the library (n=119).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +1.5pp; 95% confidence interval -11.5pp to +14.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

51 instances
2.0%
Library
45.1%
Battlefield
25.5%
Graveyard
9.8%
Exile

Commanders that played this card

in tracked games
Card text
Gleaming Overseer card

Gleaming Overseer

{1} {U} {B}
Creature — Zombie Wizard
When this creature enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have hexproof and menace.
1 / 4
Midnight Hunt Commander (MIC) · Uncommon · Illustrated by Volkan Baǵa

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.