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Gleaming Overseer card art
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Gleaming Overseer

{1} {U} {B} · Creature — Zombie Wizard · Midnight Hunt Commander (MIC)
Times Brought
169
Decks Running
83
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Gleaming Overseer card

Gleaming Overseer

{1} {U} {B}
Creature — Zombie Wizard
When this creature enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have hexproof and menace.
1 / 4
Midnight Hunt Commander (MIC) · Uncommon · Illustrated by Volkan Baǵa

Final zone distribution

35 instances
2.9%
Library
42.9%
Battlefield
34.3%
Graveyard
5.7%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

169 brought · 73 players
Brought to game
169
Ever drawn
33
Reached battlefield
25
Still on board at game end
15

Once cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -5.9pp

Players who cast this card win 28% of the time (n=17) , vs 21% when it never left the library (n=86).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +7.0pp; 95% confidence interval -5.9pp to +19.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=25
4%
T1
12%
T2
12%
T3
4%
T4
16%
T5
28%
T6-9
24%
T10+
Median 6 P25 3 · P75 9 · max 14
On curve 28% (3 / 25 cast on T3) Cast same turn as drawn 29%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.