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Part of Duskmourn: House of Horror
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Creature — Human Wizard
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Duskmourn: House of Horror Commander (DSC)
Card Preview
Gleeful Arsonist
1%
Decklist Inclusion
Times Brought
201
Decks Running
131
In Decks
847
Decklist Inclusion
1%
Format
Card text
Gleeful Arsonist
Creature — Human Wizard
Whenever an opponent casts a noncreature spell, this creature deals damage equal to its power to that player.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
1 / 2
Duskmourn: House of Horror Commander (DSC)
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Rare
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Illustrated by Nereida
Final zone distribution
52 instances3.8%
Library
30.8%
Battlefield
30.8%
Graveyard
13.5%
Exile
Commanders that played this card
in tracked games-
1
Valgavoth, Harrower of Souls
75 decks
-
2
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
20 decks
-
3
Ojer Axonil, Deepest Might // Temple of Power
6 decks
-
4
The Lord of Pain
6 decks
-
5
The Muckslinger Gang
4 decks
-
6
Ghyrson Starn, Kelermorph
2 decks
-
7
Mogis, God of Slaughter
2 decks
-
8
Ruric Thar, the Unbowed
2 decks
-
9
Alania, Divergent Storm
1 decks
-
10
Chandra, Fire of Kaladesh // Chandra, Roaring Flame
1 decks
The "good card" funnel
202 brought · 127 playersBrought to game
202
Ever drawn
47
Reached battlefield
30
Still on board at game end
16
Once cast, 53% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -17.0pp
Players who cast this card win 28% of the time (n=29) , vs 28% when it never left the library (n=136).
Observed gap +0.0pp; 95% confidence interval -17.0pp to +17.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=30
0%
T1
10%
T2
17%
T3
13%
T4
10%
T5
40%
T6-9
10%
T10+
Median
5.5
P25
3
· P75
7
· max
15
On curve
27%
(5 / 30 cast on T3)
Cast same turn as drawn
36%
30 of 100 times cast
30%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.