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Gleeful Arsonist card art
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Gleeful Arsonist

{2} {R} · Creature — Human Wizard · Duskmourn: House of Horror Commander (DSC)
1%
Decklist Inclusion
Times Brought
201
Decks Running
131
In Decks
847
Decklist Inclusion
1%
Format
Card text
Gleeful Arsonist card

Gleeful Arsonist

{2} {R}
Creature — Human Wizard
Whenever an opponent casts a noncreature spell, this creature deals damage equal to its power to that player. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Duskmourn: House of Horror Commander (DSC) · Rare · Illustrated by Nereida

Final zone distribution

52 instances
3.8%
Library
30.8%
Battlefield
30.8%
Graveyard
13.5%
Exile

The "good card" funnel

202 brought · 127 players
Brought to game
202
Ever drawn
47
Reached battlefield
30
Still on board at game end
16

Once cast, 53% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -17.0pp

Players who cast this card win 28% of the time (n=29) , vs 28% when it never left the library (n=136).

Observed gap +0.0pp; 95% confidence interval -17.0pp to +17.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=30
0%
T1
10%
T2
17%
T3
13%
T4
10%
T5
40%
T6-9
10%
T10+
Median 5.5 P25 3 · P75 7 · max 15
On curve 27% (5 / 30 cast on T3) Cast same turn as drawn 36%
30 of 100 times cast 30%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.