collections_bookmark Part of Duskmourn: House of Horror
Gleeful Arsonist card art
Live Play Data

Gleeful Arsonist

{2} {R} · Creature — Human Wizard · Duskmourn: House of Horror Commander (DSC)
1%
Live Inclusion
Times Brought
830
Decks Running
403
Median Cast Turn
5.0
Drawn → Played
71%
Format

First-cast turn

n=130
1%
T1
7%
T2
24%
T3
8%
T4
15%
T5
37%
T6-9
8%
T10+
Median 5.0 P25 3 · P75 7 · max 15
On curve 32% (31 / 130 cast on T3) Cast same turn as drawn 38%

The "good card" funnel

831 brought · 372 players
Brought to game
831
Ever drawn
184
Reached battlefield
130
Still on board at game end
52

Once cast, 40% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -7.3pp

Players who cast this card win 28% of the time (n=118) , vs 27% when it never left the library (n=544).

When players drew this card but left it in hand, they won 27% (n=47).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +1.2pp; 95% confidence interval -7.3pp to +9.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

202 instances
4.5%
Library
25.7%
Battlefield
32.2%
Graveyard
13.4%
Exile
Card text
Gleeful Arsonist card

Gleeful Arsonist

{2} {R}
Creature — Human Wizard
Whenever an opponent casts a noncreature spell, this creature deals damage equal to its power to that player. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Duskmourn: House of Horror Commander (DSC) · Rare · Illustrated by Nereida

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.