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Gleeful Arsonist card art
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Gleeful Arsonist

{2} {R} · Creature — Human Wizard · Duskmourn: House of Horror Commander (DSC)
Times Brought
352
Decks Running
176
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Gleeful Arsonist card

Gleeful Arsonist

{2} {R}
Creature — Human Wizard
Whenever an opponent casts a noncreature spell, this creature deals damage equal to its power to that player. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Duskmourn: House of Horror Commander (DSC) · Rare · Illustrated by Nereida

Final zone distribution

67 instances
3.0%
Library
49.3%
Battlefield
25.4%
Graveyard
6.0%
Exile

The "good card" funnel

352 brought · 159 players
Brought to game
352
Ever drawn
63
Reached battlefield
49
Still on board at game end
33

Once cast, 67% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -4.4pp

Players who cast this card win 28% of the time (n=42) , vs 24% when it never left the library (n=217).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.8pp; 95% confidence interval -4.4pp to +12.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=49
0%
T1
16%
T2
31%
T3
8%
T4
12%
T5
29%
T6-9
4%
T10+
Median 4 P25 3 · P75 6 · max 14
On curve 47% (15 / 49 cast on T3) Cast same turn as drawn 24%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.