Live Play Data
Glimmervoid
Land
·
Double Masters (2XM)
0%
Live Inclusion
Times Brought
191
Decks Running
107
Median Cast Turn
5
Drawn → Played
80%
Format
First-cast turn
n=35
6%
T1
17%
T2
14%
T3
11%
T4
11%
T5
34%
T6-9
6%
T10+
Median
5
P25
3
· P75
7
· max
13
Cast same turn as drawn
41%
The "good card" funnel
191 brought · 94 playersBrought to game
191
Ever drawn
44
Reached battlefield
35
Still on board at game end
33
Once cast, 94% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.7pp
Players who cast this card win 37% of the time (n=32) , vs 22% when it never left the library (n=125).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.5pp; 95% confidence interval -2.7pp to +31.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
49 instances67.3%
Battlefield
16.3%
Graveyard
2.0%
Exile
14.3%
Hand
Commanders that played this card
in tracked games-
1
Urtet, Remnant of Memnarch
17 decks
-
2
Breya, Etherium Shaper
12 decks
-
3
Mr. House, President and CEO
12 decks
-
4
Shorikai, Genesis Engine
6 decks
-
5
Urza, Chief Artificer
4 decks
-
6
Tony Stark // The Invincible Iron Man
3 decks
-
7
Codie, Vociferous Codex
2 decks
-
8
Dr. Eggman
2 decks
-
9
Inspirit, Flagship Vessel
2 decks
-
10
Jodah, the Unifier
2 decks
Card text
Glimmervoid
Land
At the beginning of the end step, if you control no artifacts, sacrifice this land.
: Add one mana of any color.
Double Masters (2XM)
·
Rare
·
Illustrated by Lars Grant-West
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.