Card Preview
Glimmervoid
Land
·
Double Masters (2XM)
Times Brought
262
Decks Running
117
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Glimmervoid
Land
At the beginning of the end step, if you control no artifacts, sacrifice this land.
: Add one mana of any color.
Double Masters (2XM)
·
Rare
·
Illustrated by Lars Grant-West
Final zone distribution
63 instances76.2%
Battlefield
12.7%
Graveyard
1.6%
Exile
9.5%
Hand
Commanders that played this card
in tracked games-
1
Urtet, Remnant of Memnarch
22 decks
-
2
Breya, Etherium Shaper
10 decks
-
3
Mr. House, President and CEO
10 decks
-
4
Urza, Chief Artificer
7 decks
-
5
Tony Stark // The Invincible Iron Man
4 decks
-
6
Shorikai, Genesis Engine
3 decks
-
7
Sonic the Hedgehog
3 decks
- 8 The Everforger 3 decks
-
9
Cloud, Planet's Champion
2 decks
-
10
Jodah, the Unifier
2 decks
The "good card" funnel
262 brought · 106 playersBrought to game
262
Ever drawn
57
Reached battlefield
49
Still on board at game end
48
Once cast, 98% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.4pp
Players who cast this card win 28% of the time (n=42) , vs 25% when it never left the library (n=178).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.0pp; 95% confidence interval -5.4pp to +11.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=49
4%
T1
24%
T2
16%
T3
24%
T4
4%
T5
24%
T6-9
2%
T10+
Median
4
P25
2
· P75
6
· max
11
Cast same turn as drawn
39%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.