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Part of Marvel Super Heroes
·
Enchantment — Plan
·
Marvel Super Heroes Commander (MSC)
Card Preview
Glorious Purpose
Times Brought
184
Decks Running
110
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Glorious Purpose
Enchantment — Plan
Whenever a creature you control connives, put a +1/+1 counter on that creature and a plan counter on this enchantment.
When the sixth plan counter is put on this enchantment, sacrifice it. If you do, exile the top four cards of your library. You may cast any number of spells from among them without paying their mana costs. Put the rest into your hand.
Marvel Super Heroes Commander (MSC)
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Rare
·
Illustrated by Fariba Khamseh
Final zone distribution
43 instances41.9%
Battlefield
37.2%
Graveyard
7.0%
Exile
14.0%
Hand
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
101 decks
-
2
Loki, the Deceiver
4 decks
-
3
Ultron, Unlimited
2 decks
-
4
Kang, Temporal Tyrant
1 decks
-
5
Perrie, the Pulverizer
1 decks
-
6
Tidus, Yuna's Guardian
1 decks
The "good card" funnel
184 brought · 104 playersBrought to game
184
Ever drawn
43
Reached battlefield
29
Still on board at game end
18
Once cast, 62% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -13.1pp
Players who cast this card win 22% of the time (n=26) , vs 25% when it never left the library (n=101).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -2.4pp; 95% confidence interval -13.1pp to +8.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=29
0%
T1
34%
T2
3%
T3
14%
T4
14%
T5
34%
T6-9
0%
T10+
Median
4
P25
2
· P75
7
· max
9
On curve
34%
(10 / 29 cast on T2)
Cast same turn as drawn
10%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.