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Glorious Purpose card art
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Glorious Purpose

{1} {U} · Enchantment — Plan · Marvel Super Heroes Commander (MSC)
Times Brought
599
Decks Running
291
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Glorious Purpose card

Glorious Purpose

{1} {U}
Enchantment — Plan
Whenever a creature you control connives, put a +1/+1 counter on that creature and a plan counter on this enchantment. When the sixth plan counter is put on this enchantment, sacrifice it. If you do, exile the top four cards of your library. You may cast any number of spells from among them without paying their mana costs. Put the rest into your hand.
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Fariba Khamseh

Final zone distribution

129 instances
0.8%
Library
48.1%
Battlefield
28.7%
Graveyard
3.1%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

599 brought · 270 players
Brought to game
599
Ever drawn
127
Reached battlefield
85
Still on board at game end
62

Once cast, 73% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -2.9pp

Players who cast this card win 28% of the time (n=66) , vs 25% when it never left the library (n=302).

When players drew this card but left it in hand, they won 26% (n=34).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.7pp; 95% confidence interval -2.9pp to +10.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=85
5%
T1
26%
T2
7%
T3
9%
T4
14%
T5
35%
T6-9
4%
T10+
Median 5 P25 2 · P75 6 · max 12
On curve 31% (22 / 85 cast on T2) Cast same turn as drawn 34%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.