Card Preview
Glorious Sunrise
1%
Decklist Inclusion
Times Brought
170
Decks Running
90
In Decks
651
Decklist Inclusion
1%
Format
Card text
Glorious Sunrise
Enchantment
At the beginning of combat on your turn, choose one —
• Creatures you control get +1/+1 and gain trample until end of turn.
• Target land gains "
: Add 

" until end of turn.
• Draw a card if you control a creature with power 3 or greater.
• You gain 3 life.
Innistrad: Crimson Vow (VOW)
·
Rare
·
Illustrated by Andreas Zafiratos
Final zone distribution
44 instances2.3%
Library
45.5%
Battlefield
25.0%
Graveyard
2.3%
Exile
Commanders that played this card
in tracked games-
1
Bello, Bard of the Brambles
32 decks
-
2
Gargos, Vicious Watcher
4 decks
-
3
Arahbo, Roar of the World
2 decks
-
4
Ayula, Queen Among Bears
2 decks
-
5
Azusa, Lost but Seeking
2 decks
-
6
Balthier and Fran
2 decks
-
7
Ellivere of the Wild Court
2 decks
-
8
Kibo, Uktabi Prince
2 decks
-
9
Wildsear, Scouring Maw
2 decks
-
10
Zilortha, Strength Incarnate
2 decks
The "good card" funnel
171 brought · 86 playersBrought to game
171
Ever drawn
38
Reached battlefield
25
Still on board at game end
20
Once cast, 80% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.2pp
Players who cast this card win 39% of the time (n=24) , vs 20% when it never left the library (n=114).
Observed gap +18.9pp; 95% confidence interval +0.2pp to +37.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=25
0%
T1
0%
T2
8%
T3
8%
T4
8%
T5
72%
T6-9
4%
T10+
Median
6
P25
6
· P75
7
· max
10
On curve
24%
(2 / 25 cast on T5)
Cast same turn as drawn
24%
25 of 100 times cast
25%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.