Glorious Sunrise
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Glorious Sunrise
Final zone distribution
76 instancesCommanders that played this card
in tracked games-
1
Bello, Bard of the Brambles
44 decks
-
2
Arahbo, Roar of the World
5 decks
-
3
Anzrag, the Quake-Mole
3 decks
-
4
Arasta of the Endless Web
2 decks
-
5
Blech, Loafing Pest
2 decks
-
6
Ellivere of the Wild Court
2 decks
-
7
Kudo, King Among Bears
2 decks
-
8
Kwia Vigorbloom
2 decks
-
9
Kyler, Sigardian Emissary
2 decks
-
10
Rin and Seri, Inseparable
2 decks
The "good card" funnel
333 brought · 113 playersOnce cast, 71% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 24% of the time (n=37) , vs 25% when it never left the library (n=190).
When players drew this card but left it in hand, they won 19% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.4pp; 95% confidence interval -9.3pp to +8.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.