Glorious Sunrise card art
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Glorious Sunrise

{3} {G} {G} · Enchantment · Innistrad: Crimson Vow (VOW)
Times Brought
333
Decks Running
120
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Glorious Sunrise card

Glorious Sunrise

{3} {G} {G}
Enchantment
At the beginning of combat on your turn, choose one — • Creatures you control get +1/+1 and gain trample until end of turn. • Target land gains "{T}: Add {G}{G}{G}" until end of turn. • Draw a card if you control a creature with power 3 or greater. • You gain 3 life.
Innistrad: Crimson Vow (VOW) · Rare · Illustrated by Andreas Zafiratos

Final zone distribution

76 instances
3.9%
Library
42.1%
Battlefield
14.5%
Graveyard
7.9%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

333 brought · 113 players
Brought to game
333
Ever drawn
70
Reached battlefield
45
Still on board at game end
32

Once cast, 71% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -9.3pp

Players who cast this card win 24% of the time (n=37) , vs 25% when it never left the library (n=190).

When players drew this card but left it in hand, they won 19% (n=16).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -0.4pp; 95% confidence interval -9.3pp to +8.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=45
2%
T1
0%
T2
4%
T3
18%
T4
20%
T5
47%
T6-9
9%
T10+
Median 6 P25 5 · P75 7 · max 15
On curve 44% (9 / 45 cast on T5) Cast same turn as drawn 30%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.