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Glowing One card art
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Glowing One

{2} {G} · Creature — Zombie Mutant · Fallout (PIP)
Times Brought
88
Decks Running
46
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Glowing One card

Glowing One

{2} {G}
Creature — Zombie Mutant
Deathtouch Whenever this creature deals combat damage to a player, they get four rad counters. Whenever a player mills a nonland card, you gain 1 life.
2 / 2
Fallout (PIP) · Uncommon · Illustrated by Liiga Smilshkalne

Final zone distribution

35 instances

Not enough tracked games yet to show a reliable final-zone breakdown.

Commanders that played this card

in tracked games

The "good card" funnel

88 brought · 44 players
Brought to game
88
Ever drawn
26
Reached battlefield
20
Still on board at game end
10

Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -5.2pp

Players who cast this card win 27% of the time (n=15) , vs 17% when it never left the library (n=36).

Observed gap +10.0pp; 95% confidence interval -5.2pp to +25.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=20
5%
T1
15%
T2
25%
T3
0%
T4
5%
T5
50%
T6-9
0%
T10+
Median 5.5 P25 3 · P75 6 · max 9
On curve 45% (5 / 20 cast on T3) Cast same turn as drawn 40%
20 of 100 times cast 20%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.