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Part of Fallout
·
Creature — Zombie Mutant
·
Fallout (PIP)
Card Preview
Glowing One
Times Brought
239
Decks Running
125
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Glowing One
Creature — Zombie Mutant
Deathtouch
Whenever this creature deals combat damage to a player, they get four rad counters.
Whenever a player mills a nonland card, you gain 1 life.
2 / 2
Fallout (PIP)
·
Uncommon
·
Illustrated by Liiga Smilshkalne
Final zone distribution
72 instances1.4%
Library
29.2%
Battlefield
50.0%
Graveyard
5.6%
Exile
Commanders that played this card
in tracked games-
1
The Wise Mothman
108 decks
-
2
The Master, Transcendent
3 decks
-
3
Agent Frank Horrigan
2 decks
-
4
Lily Bowen, Raging Grandma
2 decks
-
5
Aragorn, Hornburg Hero
1 decks
-
6
Caesar, Legion's Emperor
1 decks
-
7
Fynn, the Fangbearer
1 decks
-
8
Marcus, Mutant Mayor
1 decks
-
9
Muldrotha, the Gravetide
1 decks
-
10
Olag and Miau, New Friends
1 decks
The "good card" funnel
239 brought · 118 playersBrought to game
239
Ever drawn
56
Reached battlefield
45
Still on board at game end
21
Once cast, 47% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.1pp
Players who cast this card win 29% of the time (n=33) , vs 19% when it never left the library (n=112).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.6pp; 95% confidence interval -0.1pp to +19.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=45
2%
T1
16%
T2
27%
T3
11%
T4
11%
T5
31%
T6-9
2%
T10+
Median
4
P25
3
· P75
6
· max
10
On curve
44%
(12 / 45 cast on T3)
Cast same turn as drawn
36%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.