collections_bookmark Part of Fallout
Glowing One card art
Live Play Data

Glowing One

{2} {G} · Creature — Zombie Mutant · Fallout (PIP)
1%
Live Inclusion
Times Brought
308
Decks Running
151
Median Cast Turn
5.0
Drawn → Played
78%
Format

First-cast turn

n=52
0%
T1
10%
T2
27%
T3
10%
T4
13%
T5
27%
T6-9
13%
T10+
Median 5.0 P25 3 · P75 7 · max 12
On curve 37% (14 / 52 cast on T3) Cast same turn as drawn 22%

The "good card" funnel

308 brought · 142 players
Brought to game
308
Ever drawn
67
Reached battlefield
52
Still on board at game end
25

Once cast, 48% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -4.4pp

Players who cast this card win 28% of the time (n=47) , vs 19% when it never left the library (n=181).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +9.1pp; 95% confidence interval -4.4pp to +22.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

100 instances
5.0%
Library
25.0%
Battlefield
49.0%
Graveyard
10.0%
Exile

Commanders that played this card

in tracked games
Card text
Glowing One card

Glowing One

{2} {G}
Creature — Zombie Mutant
Deathtouch Whenever this creature deals combat damage to a player, they get four rad counters. Whenever a player mills a nonland card, you gain 1 life.
2 / 2
Fallout (PIP) · Uncommon · Illustrated by Liiga Smilshkalne

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.