Goblin Electromancer
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Goblin Electromancer
Final zone distribution
199 instancesCommanders that played this card
in tracked games-
1
Vivi Ornitier
43 decks
-
2
Fire Lord Azula
38 decks
-
3
Shiko and Narset, Unified
36 decks
-
4
Niv-Mizzet, Parun
23 decks
-
5
Prismari, the Inspiration
21 decks
-
6
Stella Lee, Wild Card
17 decks
-
7
Yusri, Fortune's Flame
12 decks
-
8
Iroh, Grand Lotus
11 decks
-
9
Ovika, Enigma Goliath
11 decks
-
10
Saruman, the White Hand
11 decks
The "good card" funnel
796 brought · 405 playersOnce cast, 56% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 29% of the time (n=118) , vs 22% when it never left the library (n=437).
When players drew this card but left it in hand, they won 27% (n=37).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.5pp; 95% confidence interval +2.5pp to +12.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.