Live Play Data
Goblin War Drums
0%
Live Inclusion
Times Brought
125
Decks Running
61
Median Cast Turn
7.0
Drawn → Played
79%
Format
First-cast turn
n=26
4%
T1
4%
T2
8%
T3
12%
T4
12%
T5
50%
T6-9
12%
T10+
Median
7.0
P25
4
· P75
8
· max
14
On curve
15%
(2 / 26 cast on T3)
Cast same turn as drawn
48%
The "good card" funnel
125 brought · 62 playersBrought to game
125
Ever drawn
33
Reached battlefield
26
Still on board at game end
19
Once cast, 73% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.1pp
Players who cast this card win 44% of the time (n=25) , vs 30% when it never left the library (n=86).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.8pp; 95% confidence interval -5.1pp to +32.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
33 instances6.1%
Library
57.6%
Battlefield
12.1%
Graveyard
6.1%
Exile
Commanders that played this card
in tracked games-
1
Krenko, Mob Boss
27 decks
-
2
Magar of the Magic Strings
4 decks
-
3
Goro-Goro and Satoru
3 decks
-
4
Arabella, Abandoned Doll
2 decks
-
5
Gornog, the Red Reaper
2 decks
-
6
Kardur, Doomscourge
2 decks
-
7
Anep, Vizier of Hazoret
1 decks
-
8
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
1 decks
-
9
Eshki Dragonclaw
1 decks
-
10
Evereth, Viceroy of Plunder
1 decks
Card text
Goblin War Drums
Enchantment
Creatures you control have menace. (They can't be blocked except by two or more creatures.)
Masters 25 (A25)
·
Uncommon
·
Illustrated by Wayne Reynolds
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.