Goblin Warchief
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Goblin Warchief
Final zone distribution
115 instancesCommanders that played this card
in tracked games-
1
Krenko, Mob Boss
187 decks
-
2
Zada, Hedron Grinder
53 decks
-
3
The Great Goblin
23 decks
-
4
Bolg, Erebor's Reckoning
6 decks
-
5
Grub, Storied Matriarch // Grub, Notorious Auntie
6 decks
-
6
Krenko, Tin Street Kingpin
6 decks
-
7
Grenzo, Dungeon Warden
4 decks
-
8
General Kreat, the Boltbringer
3 decks
-
9
Purphoros, God of the Forge
3 decks
-
10
Wort, Boggart Auntie
2 decks
The "good card" funnel
580 brought · 277 playersOnce cast, 73% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 31% of the time (n=77) , vs 29% when it never left the library (n=340).
When players drew this card but left it in hand, they won 17% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.7pp; 95% confidence interval -4.3pp to +7.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.