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Part of Dominaria United
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Legendary Artifact — Vehicle
·
Dominaria United (DMU)
Live Play Data
Golden Argosy
0%
Live Inclusion
Times Brought
138
Decks Running
85
Median Cast Turn
6
Drawn → Played
59%
Format
First-cast turn
n=21
0%
T1
0%
T2
10%
T3
10%
T4
5%
T5
38%
T6-9
38%
T10+
Median
6
P25
6
· P75
10
· max
15
On curve
19%
(2 / 21 cast on T4)
The "good card" funnel
138 brought · 83 playersBrought to game
138
Ever drawn
34
Reached battlefield
20
Still on board at game end
10
Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -17.5pp
Players who cast this card win 20% of the time (n=19) , vs 18% when it never left the library (n=92).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.8pp; 95% confidence interval -17.5pp to +21.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
37 instances10.8%
Library
27.0%
Battlefield
40.5%
Graveyard
2.7%
Exile
Commanders that played this card
in tracked games-
1
Deadpool, Trading Card
20 decks
-
2
Tannuk, Steadfast Second
5 decks
-
3
Clement, the Worrywort
3 decks
-
4
Etali, Primal Conqueror // Etali, Primal Sickness
3 decks
-
5
Kefka, Court Mage // Kefka, Ruler of Ruin
3 decks
-
6
Codie, Ravenous Codex
2 decks
-
7
Dong Zhou, the Tyrant
2 decks
-
8
Kardur, Doomscourge
2 decks
-
9
Mu Yanling, Wind Rider
2 decks
-
10
Phelia, Exuberant Shepherd
2 decks
Card text
Golden Argosy
Legendary Artifact — Vehicle
Whenever Golden Argosy attacks, exile each creature that crewed it this turn. Return them to the battlefield tapped under their owner's control at the beginning of the next end step.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
3 / 6
Dominaria United (DMU)
·
Rare
·
Illustrated by Daniel Ljunggren
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.