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Part of Streets of New Capenna
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Artifact Creature — Treasure Dog
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Streets of New Capenna (SNC)
Live Play Data
Goldhound
1%
Live Inclusion
Times Brought
271
Decks Running
131
Median Cast Turn
2.0
Drawn → Played
79%
Format
First-cast turn
n=46
46%
T1
9%
T2
7%
T3
9%
T4
4%
T5
20%
T6-9
7%
T10+
Median
2.0
P25
1
· P75
6
· max
11
On curve
46%
(21 / 46 cast on T1)
Cast same turn as drawn
76%
The "good card" funnel
277 brought · 126 playersBrought to game
277
Ever drawn
58
Reached battlefield
46
Still on board at game end
10
Once cast, 22% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.1pp
Players who cast this card win 35% of the time (n=45) , vs 30% when it never left the library (n=177).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.8pp; 95% confidence interval -10.1pp to +19.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
66 instances1.5%
Library
15.2%
Battlefield
60.6%
Graveyard
13.6%
Exile
Commanders that played this card
in tracked games-
1
Winota, Joiner of Forces
23 decks
-
2
Vincent, Vengeful Atoner
12 decks
-
3
Kefka, Court Mage // Kefka, Ruler of Ruin
10 decks
-
4
Rin and Seri, Inseparable
9 decks
-
5
Alexios, Deimos of Kosmos
6 decks
-
6
Tsagan, Raider Warlord
6 decks
-
7
Smaug the Magnificent
4 decks
-
8
Slicer, Hired Muscle // Slicer, High-Speed Antagonist
3 decks
-
9
Knuckles the Echidna
2 decks
-
10
Malcolm, Keen-Eyed Navigator
2 decks
Card text
Goldhound
Artifact Creature — Treasure Dog
First strike
Menace (This creature can't be blocked except by two or more creatures.)
, Sacrifice this creature: Add one mana of any color.
1 / 1
Streets of New Capenna (SNC)
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Common
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Illustrated by Donato Giancola
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.