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Part of Outlaws of Thunder Junction
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Creature — Hydra
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Secrets of Strixhaven Commander (SOC)
Live Play Data
Goldvein Hydra
3%
Live Inclusion
Times Brought
885
Decks Running
418
Median Cast Turn
6.0
Drawn → Played
73%
Format
First-cast turn
n=180
0%
T1
3%
T2
7%
T3
17%
T4
15%
T5
50%
T6-9
8%
T10+
Median
6.0
P25
4
· P75
8
· max
14
Cast same turn as drawn
25%
The "good card" funnel
885 brought · 382 playersBrought to game
885
Ever drawn
246
Reached battlefield
180
Still on board at game end
77
Once cast, 43% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.2pp
Players who cast this card win 31% of the time (n=169) , vs 22% when it never left the library (n=538).
When players drew this card but left it in hand, they won 22% (n=60).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.4pp; 95% confidence interval +1.2pp to +15.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
260 instances6.9%
Library
29.6%
Battlefield
35.4%
Graveyard
6.5%
Exile
Commanders that played this card
in tracked games-
1
Zimone, Infinite Analyst
136 decks
-
2
Zaxara, the Exemplary
38 decks
-
3
Magus Lucea Kane
17 decks
-
4
Gargos, Vicious Watcher
16 decks
-
5
Indominus Rex, Alpha
16 decks
-
6
Animar, Soul of Elements
13 decks
-
7
Helga, Skittish Seer
13 decks
-
8
Bristly Bill, Spine Sower
12 decks
-
9
Primo, the Unbounded
9 decks
-
10
Roxanne, Starfall Savant
9 decks
Card text
Goldvein Hydra
Creature — Hydra
Vigilance, trample, haste
This creature enters with X +1/+1 counters on it.
When this creature dies, create a number of tapped Treasure tokens equal to its power.
0 / 0
Secrets of Strixhaven Commander (SOC)
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Mythic
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Illustrated by David Auden Nash
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.