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Part of Outlaws of Thunder Junction
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Creature — Hydra
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Secrets of Strixhaven Commander (SOC)
Live Play Data
Goldvein Hydra
3%
Live Inclusion
Times Brought
1185
Decks Running
547
Median Cast Turn
6.0
Drawn → Played
73%
Format
First-cast turn
n=234
1%
T1
4%
T2
6%
T3
17%
T4
15%
T5
48%
T6-9
9%
T10+
Median
6.0
P25
4
· P75
8
· max
21
Cast same turn as drawn
26%
The "good card" funnel
1185 brought · 489 playersBrought to game
1185
Ever drawn
321
Reached battlefield
233
Still on board at game end
97
Once cast, 42% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.2pp
Players who cast this card win 31% of the time (n=224) , vs 23% when it never left the library (n=734).
When players drew this card but left it in hand, they won 25% (n=81).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.4pp; 95% confidence interval +2.2pp to +14.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
338 instances5.9%
Library
28.7%
Battlefield
36.7%
Graveyard
6.5%
Exile
Commanders that played this card
in tracked games-
1
Zimone, Infinite Analyst
171 decks
-
2
Zaxara, the Exemplary
50 decks
-
3
Indominus Rex, Alpha
21 decks
-
4
Magus Lucea Kane
20 decks
-
5
Gargos, Vicious Watcher
19 decks
-
6
Helga, Skittish Seer
18 decks
-
7
Animar, Soul of Elements
16 decks
-
8
Bristly Bill, Spine Sower
14 decks
-
9
Roxanne, Starfall Savant
14 decks
-
10
Minsc & Boo, Timeless Heroes
12 decks
Card text
Goldvein Hydra
Creature — Hydra
Vigilance, trample, haste
This creature enters with X +1/+1 counters on it.
When this creature dies, create a number of tapped Treasure tokens equal to its power.
0 / 0
Secrets of Strixhaven Commander (SOC)
·
Mythic
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Illustrated by David Auden Nash
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.