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Part of Outlaws of Thunder Junction
·
Creature — Hydra
·
Secrets of Strixhaven Commander (SOC)
Card Preview
Goldvein Hydra
1%
Decklist Inclusion
Times Brought
556
Decks Running
298
In Decks
1743
Decklist Inclusion
1%
Format
Card text
Goldvein Hydra
Creature — Hydra
Vigilance, trample, haste
This creature enters with X +1/+1 counters on it.
When this creature dies, create a number of tapped Treasure tokens equal to its power.
0 / 0
Secrets of Strixhaven Commander (SOC)
·
Mythic
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Illustrated by David Auden Nash
Final zone distribution
159 instances6.3%
Library
29.6%
Battlefield
37.1%
Graveyard
6.3%
Exile
Commanders that played this card
in tracked games-
1
Zimone, Infinite Analyst
105 decks
-
2
Zaxara, the Exemplary
29 decks
-
3
Magus Lucea Kane
16 decks
-
4
Indominus Rex, Alpha
11 decks
-
5
Gargos, Vicious Watcher
10 decks
-
6
Bristly Bill, Spine Sower
9 decks
-
7
Animar, Soul of Elements
8 decks
-
8
Helga, Skittish Seer
8 decks
-
9
Minsc & Boo, Timeless Heroes
7 decks
-
10
Roxanne, Starfall Savant
6 decks
The "good card" funnel
556 brought · 277 playersBrought to game
556
Ever drawn
151
Reached battlefield
113
Still on board at game end
47
Once cast, 42% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.3pp
Players who cast this card win 33% of the time (n=109) , vs 24% when it never left the library (n=348).
When players drew this card but left it in hand, they won 28% (n=37) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +9.3pp; 95% confidence interval +0.3pp to +18.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=113
0%
T1
3%
T2
9%
T3
15%
T4
13%
T5
52%
T6-9
8%
T10+
Median
6
P25
4
· P75
8
· max
12
Cast same turn as drawn
26%
547 of 300 tracked games
99%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.