format_list_numbered
#2 Golgari board wipe
·
Instant
·
Ultimate Masters (UMA)
Live Play Data
Golgari Charm
4%
Live Inclusion
Times Brought
934
Decks Running
441
Median Cast Turn
8.0
Drawn → Played
58%
Format
First-cast turn
n=108
0%
T1
2%
T2
1%
T3
6%
T4
11%
T5
59%
T6-9
21%
T10+
Median
8.0
P25
6
· P75
9
· max
14
On curve
2%
(2 / 108 cast on T2)
Cast same turn as drawn
19%
The "good card" funnel
934 brought · 411 playersBrought to game
934
Ever drawn
186
Reached battlefield
108
Still on board at game end
10
≥ -12.0pp
Players who cast this card win 18% of the time (n=101) , vs 22% when it never left the library (n=613).
When players drew this card but left it in hand, they won 25% (n=69).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -4.4pp; 95% confidence interval -12.0pp to +3.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
219 instances2.3%
Library
4.6%
Battlefield
49.3%
Graveyard
9.6%
Exile
Commanders that played this card
in tracked games-
1
Lathril, Blade of the Elves
39 decks
-
2
Meren of Clan Nel Toth
27 decks
-
3
Chief of the Wilds
21 decks
-
4
High Perfect Morcant
21 decks
-
5
Blech, Loafing Pest
20 decks
-
6
Shelob, Child of Ungoliant
20 decks
-
7
Chatterfang, Squirrel General
17 decks
-
8
Rendmaw, Creaking Nest
15 decks
-
9
Slimefoot, the Stowaway
15 decks
-
10
The Serpent Society
15 decks
Card text
Golgari Charm
Instant
Choose one —
• All creatures get -1/-1 until end of turn.
• Destroy target enchantment.
• Regenerate each creature you control.
Ultimate Masters (UMA)
·
Uncommon
·
Illustrated by Zoltan Boros
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.