Card Preview
Golgari Charm
1%
Decklist Inclusion
Times Brought
313
Decks Running
165
In Decks
1162
Decklist Inclusion
1%
Format
Card text
Golgari Charm
Instant
Choose one —
• All creatures get -1/-1 until end of turn.
• Destroy target enchantment.
• Regenerate each creature you control.
Ultimate Masters (UMA)
·
Uncommon
·
Illustrated by Zoltan Boros
Final zone distribution
76 instances1.3%
Library
3.9%
Battlefield
51.3%
Graveyard
6.6%
Exile
Commanders that played this card
in tracked games-
1
Lathril, Blade of the Elves
14 decks
-
2
Chatterfang, Squirrel General
10 decks
-
3
The Serpent Society
10 decks
-
4
Rendmaw, Creaking Nest
9 decks
-
5
High Perfect Morcant
8 decks
-
6
Meren of Clan Nel Toth
8 decks
-
7
Shelob, Child of Ungoliant
8 decks
-
8
Slimefoot, the Stowaway
7 decks
-
9
Witherbloom, the Balancer
7 decks
-
10
Blech, Loafing Pest
6 decks
The "good card" funnel
313 brought · 153 playersBrought to game
313
Ever drawn
65
Reached battlefield
39
Still on board at game end
3
≥ -14.5pp
Players who cast this card win 24% of the time (n=38) , vs 24% when it never left the library (n=212).
When players drew this card but left it in hand, they won 30% (n=21) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -0.6pp; 95% confidence interval -14.5pp to +13.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=39
0%
T1
3%
T2
0%
T3
8%
T4
10%
T5
51%
T6-9
28%
T10+
Median
7
P25
6
· P75
10
· max
11
On curve
3%
(1 / 39 cast on T2)
Cast same turn as drawn
8%
39 of 100 times cast
39%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.