Card Preview
Golgari Charm
Times Brought
188
Decks Running
99
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Golgari Charm
Instant
Choose one —
• All creatures get -1/-1 until end of turn.
• Destroy target enchantment.
• Regenerate each creature you control.
Ultimate Masters (UMA)
·
Uncommon
·
Illustrated by Zoltan Boros
Final zone distribution
40 instances5.0%
Library
2.5%
Battlefield
42.5%
Graveyard
2.5%
Exile
Commanders that played this card
in tracked games-
1
Lathril, Blade of the Elves
13 decks
-
2
High Perfect Morcant
9 decks
-
3
Shelob, Child of Ungoliant
8 decks
-
4
Chatterfang, Squirrel General
6 decks
-
5
Meren of Clan Nel Toth
5 decks
-
6
The Serpent Society
5 decks
-
7
Blech, Loafing Pest
4 decks
-
8
Cosmic Spider-Man
3 decks
-
9
Slimefoot, the Stowaway
3 decks
-
10
Aphelia, Viper Whisperer
2 decks
The "good card" funnel
188 brought · 95 playersBrought to game
188
Ever drawn
37
Reached battlefield
18
Still on board at game end
1
≥ -16.0pp
Players who cast this card win 22% of the time (n=16) , vs 25% when it never left the library (n=124).
When players drew this card but left it in hand, they won 29% (n=18) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -3.5pp; 95% confidence interval -16.0pp to +9.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
18 of 100 times cast
18%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.