format_list_numbered
#2 Golgari board wipe
·
Instant
·
Ultimate Masters (UMA)
Card Preview
Golgari Charm
Times Brought
560
Decks Running
283
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Golgari Charm
Instant
Choose one —
• All creatures get -1/-1 until end of turn.
• Destroy target enchantment.
• Regenerate each creature you control.
Ultimate Masters (UMA)
·
Uncommon
·
Illustrated by Zoltan Boros
Final zone distribution
113 instances2.7%
Library
4.4%
Battlefield
48.7%
Graveyard
2.7%
Exile
Commanders that played this card
in tracked games-
1
Lathril, Blade of the Elves
31 decks
-
2
High Perfect Morcant
20 decks
-
3
Meren of Clan Nel Toth
18 decks
-
4
Shelob, Child of Ungoliant
17 decks
-
5
Chatterfang, Squirrel General
15 decks
-
6
Chief of the Wilds
12 decks
-
7
Blech, Loafing Pest
11 decks
-
8
Hapatra, Vizier of Poisons
9 decks
-
9
The Serpent Society
9 decks
-
10
Slimefoot, the Stowaway
7 decks
The "good card" funnel
560 brought · 272 playersBrought to game
560
Ever drawn
105
Reached battlefield
57
Still on board at game end
5
≥ -6.7pp
Players who cast this card win 24% of the time (n=45) , vs 23% when it never left the library (n=350).
When players drew this card but left it in hand, they won 29% (n=42).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.0pp; 95% confidence interval -6.7pp to +8.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=57
0%
T1
9%
T2
2%
T3
5%
T4
14%
T5
51%
T6-9
19%
T10+
Median
7
P25
5
· P75
9
· max
16
On curve
9%
(5 / 57 cast on T2)
Cast same turn as drawn
20%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.