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Part of Tales of Middle-earth
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Legendary Creature — Halfling Horror
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Tales of Middle-earth Commander (LTC)
Live Play Data
Gollum, Obsessed Stalker
1%
Live Inclusion
Times Brought
145
Decks Running
54
Median Cast Turn
6.5
Drawn → Played
67%
Format
First-cast turn
n=20
0%
T1
15%
T2
10%
T3
5%
T4
10%
T5
55%
T6-9
5%
T10+
Median
6.5
P25
4
· P75
8
· max
10
On curve
15%
(3 / 20 cast on T2)
Cast same turn as drawn
40%
The "good card" funnel
145 brought · 71 playersBrought to game
145
Ever drawn
30
Reached battlefield
20
Still on board at game end
18
Once cast, 65% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -19.5pp
Players who cast this card win 31% of the time (n=16) , vs 28% when it never left the library (n=97).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.8pp; 95% confidence interval -19.5pp to +25.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
38 instances2.6%
Library
47.4%
Battlefield
18.4%
Graveyard
5.3%
Exile
Commanders that played this card
in tracked games-
1
Frodo, Adventurous Hobbit
34 decks
-
2
Sam, Loyal Attendant
16 decks
-
3
Gollum, Obsessed Stalker
5 decks
-
4
Bilbo, Birthday Celebrant
4 decks
-
5
K'rrik, Son of Yawgmoth
3 decks
-
6
Merry, Warden of Isengard
3 decks
-
7
Dihada, Binder of Wills
1 decks
-
8
Karlov of the Ghost Council
1 decks
-
9
Nashi, Moon Sage's Scion
1 decks
-
10
Satoru Umezawa
1 decks
Card text
Gollum, Obsessed Stalker
Legendary Creature — Halfling Horror
Skulk (This creature can't be blocked by creatures with greater power.)
At the beginning of your end step, each opponent dealt combat damage this game by a creature named Gollum, Obsessed Stalker loses life equal to the amount of life you gained this turn.
1 / 1
Tales of Middle-earth Commander (LTC)
·
Rare
·
Illustrated by John Di Giovanni
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.