collections_bookmark Part of Tales of Middle-earth
Gollum, Obsessed Stalker card art
Live Play Data

Gollum, Obsessed Stalker

{1} {B} · Legendary Creature — Halfling Horror · Tales of Middle-earth Commander (LTC)
1%
Live Inclusion
Times Brought
292
Decks Running
103
Median Cast Turn
5.0
Drawn → Played
63%
Format

First-cast turn

n=48
8%
T1
23%
T2
6%
T3
4%
T4
17%
T5
35%
T6-9
6%
T10+
Median 5.0 P25 2 · P75 7 · max 20
On curve 31% (11 / 48 cast on T2) Cast same turn as drawn 43%

The "good card" funnel

292 brought · 128 players
Brought to game
292
Ever drawn
62
Reached battlefield
39
Still on board at game end
19

Once cast, 49% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -13.4pp

Players who cast this card win 34% of the time (n=34) , vs 31% when it never left the library (n=191).

When players drew this card but left it in hand, they won 40% (n=23).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +2.7pp; 95% confidence interval -13.4pp to +18.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

66 instances
3.0%
Library
28.8%
Battlefield
33.3%
Graveyard
6.1%
Exile
Card text
Gollum, Obsessed Stalker card

Gollum, Obsessed Stalker

{1} {B}
Legendary Creature — Halfling Horror
Skulk (This creature can't be blocked by creatures with greater power.) At the beginning of your end step, each opponent dealt combat damage this game by a creature named Gollum, Obsessed Stalker loses life equal to the amount of life you gained this turn.
1 / 1
Tales of Middle-earth Commander (LTC) · Rare · Illustrated by John Di Giovanni

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.