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Grasp of Fate card art
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Grasp of Fate

{1} {W} {W} · Enchantment · Commander Masters (CMM)
1%
Decklist Inclusion
Times Brought
407
Decks Running
218
In Decks
1720
Decklist Inclusion
1%
Format
Card text
Grasp of Fate card

Grasp of Fate

{1} {W} {W}
Enchantment
When this enchantment enters, for each opponent, exile up to one target nonland permanent that player controls until this enchantment leaves the battlefield. (Those permanents return under their owners' control.)
Commander Masters (CMM) · Rare · Illustrated by Lie Setiawan

Final zone distribution

122 instances
1.6%
Library
49.2%
Battlefield
22.1%
Graveyard
9.8%
Exile

The "good card" funnel

414 brought · 218 players
Brought to game
414
Ever drawn
110
Reached battlefield
84
Still on board at game end
60

Once cast, 71% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +7.0pp

Players who cast this card win 43% of the time (n=77) , vs 25% when it never left the library (n=256).

When players drew this card but left it in hand, they won 32% (n=19) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +18.2pp; 95% confidence interval +7.0pp to +29.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=84
0%
T1
1%
T2
5%
T3
7%
T4
15%
T5
49%
T6-9
23%
T10+
Median 7.0 P25 5 · P75 9 · max 14
On curve 6% (4 / 84 cast on T3) Cast same turn as drawn 38%
84 of 100 times cast 84%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.