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Part of Commander Masters
·
Enchantment
·
Commander Masters (CMM)
Card Preview
Grasp of Fate
1%
Decklist Inclusion
Times Brought
407
Decks Running
218
In Decks
1720
Decklist Inclusion
1%
Format
Card text
Grasp of Fate
Enchantment
When this enchantment enters, for each opponent, exile up to one target nonland permanent that player controls until this enchantment leaves the battlefield. (Those permanents return under their owners' control.)
Commander Masters (CMM)
·
Rare
·
Illustrated by Lie Setiawan
Final zone distribution
122 instances1.6%
Library
49.2%
Battlefield
22.1%
Graveyard
9.8%
Exile
Commanders that played this card
in tracked games-
1
Zur the Enchanter
16 decks
-
2
The Tenth Doctor
15 decks
-
3
Anikthea, Hand of Erebos
13 decks
-
4
Aminatou, Veil Piercer
9 decks
-
5
Sythis, Harvest's Hand
9 decks
-
6
Tadeas, Juniper Ascendant
7 decks
-
7
Elesh Norn, Mother of Machines
6 decks
-
8
Y'shtola, Night's Blessed
6 decks
-
9
Giada, Font of Hope
5 decks
-
10
Go-Shintai of Life's Origin
5 decks
The "good card" funnel
414 brought · 218 playersBrought to game
414
Ever drawn
110
Reached battlefield
84
Still on board at game end
60
Once cast, 71% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +7.0pp
Players who cast this card win 43% of the time (n=77) , vs 25% when it never left the library (n=256).
When players drew this card but left it in hand, they won 32% (n=19) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +18.2pp; 95% confidence interval +7.0pp to +29.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=84
0%
T1
1%
T2
5%
T3
7%
T4
15%
T5
49%
T6-9
23%
T10+
Median
7.0
P25
5
· P75
9
· max
14
On curve
6%
(4 / 84 cast on T3)
Cast same turn as drawn
38%
84 of 100 times cast
84%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.