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Part of Commander Masters
·
Enchantment
·
Commander Masters (CMM)
Live Play Data
Grasp of Fate
3%
Live Inclusion
Times Brought
852
Decks Running
436
Median Cast Turn
7.0
Drawn → Played
72%
Format
First-cast turn
n=174
0%
T1
1%
T2
3%
T3
9%
T4
15%
T5
50%
T6-9
22%
T10+
Median
7.0
P25
5
· P75
9
· max
16
On curve
4%
(6 / 174 cast on T3)
Cast same turn as drawn
34%
The "good card" funnel
859 brought · 419 playersBrought to game
859
Ever drawn
243
Reached battlefield
174
Still on board at game end
120
Once cast, 69% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +8.6pp
Players who cast this card win 39% of the time (n=156) , vs 23% when it never left the library (n=509).
When players drew this card but left it in hand, they won 29% (n=54).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +16.3pp; 95% confidence interval +8.6pp to +24.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
264 instances2.3%
Library
45.5%
Battlefield
23.5%
Graveyard
8.0%
Exile
Commanders that played this card
in tracked games-
1
Giada, Font of Hope
56 decks
-
2
Zur the Enchanter
35 decks
-
3
The Tenth Doctor
24 decks
-
4
Anikthea, Hand of Erebos
23 decks
-
5
Sythis, Harvest's Hand
16 decks
-
6
Y'shtola, Night's Blessed
13 decks
-
7
Aminatou, Veil Piercer
12 decks
-
8
Tadeas, Juniper Ascendant
10 decks
-
9
Elesh Norn, Mother of Machines
9 decks
-
10
Yuna, Hope of Spira
9 decks
Card text
Grasp of Fate
Enchantment
When this enchantment enters, for each opponent, exile up to one target nonland permanent that player controls until this enchantment leaves the battlefield. (Those permanents return under their owners' control.)
Commander Masters (CMM)
·
Rare
·
Illustrated by Lie Setiawan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.