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Grasp of Fate card art
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Grasp of Fate

{1} {W} {W} · Enchantment · Commander Masters (CMM)
Times Brought
258
Decks Running
134
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Grasp of Fate card

Grasp of Fate

{1} {W} {W}
Enchantment
When this enchantment enters, for each opponent, exile up to one target nonland permanent that player controls until this enchantment leaves the battlefield. (Those permanents return under their owners' control.)
Commander Masters (CMM) · Rare · Illustrated by Lie Setiawan

Final zone distribution

62 instances
3.2%
Library
32.3%
Battlefield
14.5%
Graveyard
9.7%
Exile

The "good card" funnel

261 brought · 137 players
Brought to game
261
Ever drawn
53
Reached battlefield
27
Still on board at game end
20

Once cast, 74% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +4.9pp

Players who cast this card win 40% of the time (n=22) , vs 26% when it never left the library (n=151).

When players drew this card but left it in hand, they won 36% (n=18) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +14.1pp; 95% confidence interval +4.9pp to +23.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=27
0%
T1
0%
T2
4%
T3
11%
T4
7%
T5
48%
T6-9
30%
T10+
Median 7 P25 6 · P75 11 · max 16
On curve 4% (1 / 27 cast on T3) Cast same turn as drawn 24%
27 of 100 times cast 27%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.