Grasp of Fate
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Grasp of Fate
Final zone distribution
62 instancesCommanders that played this card
in tracked games-
1
Anikthea, Hand of Erebos
10 decks
-
2
Zur the Enchanter
10 decks
-
3
The Tenth Doctor
9 decks
-
4
Elesh Norn, Mother of Machines
7 decks
-
5
Sythis, Harvest's Hand
5 decks
-
6
Yuna, Hope of Spira
5 decks
-
7
Anti-Venom, Horrifying Healer
3 decks
-
8
Ellivere of the Wild Court
3 decks
-
9
Go-Shintai of Life's Origin
3 decks
-
10
Isshin, Two Heavens as One
3 decks
The "good card" funnel
261 brought · 137 playersOnce cast, 74% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 40% of the time (n=22) , vs 26% when it never left the library (n=151).
When players drew this card but left it in hand, they won 36% (n=18) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +14.1pp; 95% confidence interval +4.9pp to +23.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=27Full analysis unlocks as more games are tracked. Stats refresh nightly.