Grasp of Fate
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Grasp of Fate
Final zone distribution
178 instancesCommanders that played this card
in tracked games-
1
Giada, Font of Hope
140 decks
-
2
Anikthea, Hand of Erebos
24 decks
-
3
The Tenth Doctor
20 decks
-
4
Zur the Enchanter
20 decks
-
5
Sythis, Harvest's Hand
14 decks
-
6
Elesh Norn, Mother of Machines
13 decks
-
7
Yuna, Hope of Spira
9 decks
-
8
Tadeas, Juniper Ascendant
8 decks
-
9
Zur, Eternal Schemer
7 decks
-
10
Aminatou, Veil Piercer
6 decks
The "good card" funnel
830 brought · 416 playersOnce cast, 71% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 30% of the time (n=82) , vs 26% when it never left the library (n=444).
When players drew this card but left it in hand, they won 32% (n=42).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.9pp; 95% confidence interval -1.9pp to +9.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.