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Part of Commander Masters
·
Creature — Spirit
·
Commander Masters (CMM)
Live Play Data
Grateful Apparition
2%
Live Inclusion
Times Brought
966
Decks Running
456
Median Cast Turn
5
Drawn → Played
71%
Format
First-cast turn
n=155
5%
T1
14%
T2
10%
T3
17%
T4
9%
T5
36%
T6-9
8%
T10+
Median
5
P25
3
· P75
7
· max
18
On curve
19%
(22 / 155 cast on T2)
Cast same turn as drawn
29%
The "good card" funnel
966 brought · 415 playersBrought to game
966
Ever drawn
219
Reached battlefield
155
Still on board at game end
68
Once cast, 44% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.3pp
Players who cast this card win 29% of the time (n=141) , vs 23% when it never left the library (n=627).
When players drew this card but left it in hand, they won 20% (n=57).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.6pp; 95% confidence interval -1.3pp to +14.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
236 instances2.5%
Library
28.8%
Battlefield
33.9%
Graveyard
9.7%
Exile
Commanders that played this card
in tracked games-
1
Tidus, Yuna's Guardian
153 decks
-
2
Atraxa, Praetors' Voice
38 decks
-
3
Commodore Guff
37 decks
-
4
Yuna, Grand Summoner
29 decks
-
5
Ixhel, Scion of Atraxa
27 decks
-
6
Kratos, Stoic Father
17 decks
-
7
Kros, Defense Contractor
12 decks
-
8
Tam, the Possibility
9 decks
-
9
Minthara, Merciless Soul
6 decks
-
10
Perrie, the Pulverizer
6 decks
Card text
Grateful Apparition
Creature — Spirit
Flying
Whenever this creature deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
1 / 1
Commander Masters (CMM)
·
Uncommon
·
Illustrated by Izzy
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.