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Grave Researcher // Reanimate card art
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Grave Researcher // Reanimate

{2} {B} {B} · Creature — Troll Warlock // Sorcery · Secrets of Strixhaven (SOS)
Times Brought
229
Decks Running
128
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Grave Researcher // Reanimate card

Grave Researcher

{2} {B}
Creature — Troll Warlock
At the beginning of your upkeep, surveil 1. Then if there are three or more creature cards in your graveyard, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
3 / 3

Reanimate

{B}
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
Secrets of Strixhaven (SOS) · Rare · Illustrated by Izzy

Final zone distribution

58 instances
1.7%
Library
22.4%
Battlefield
39.7%
Graveyard
12.1%
Exile

The "good card" funnel

229 brought · 120 players
Brought to game
229
Ever drawn
50
Reached battlefield
29
Still on board at game end
13

Once cast, 45% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -3.7pp

Players who cast this card win 30% of the time (n=26) , vs 23% when it never left the library (n=125).

When players drew this card but left it in hand, they won 28% (n=16) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +6.6pp; 95% confidence interval -3.7pp to +16.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=29
0%
T1
7%
T2
14%
T3
10%
T4
17%
T5
48%
T6-9
3%
T10+
Median 6 P25 4 · P75 7 · max 11
On curve 21% (4 / 29 cast on T3) Cast same turn as drawn 33%
29 of 100 times cast 28%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.