collections_bookmark Part of Edge of Eternities
Great Furnace card art
Live Play Data

Great Furnace

Artifact Land · Edge of Eternities Commander (EOC)
6%
Live Inclusion
Times Brought
1060
Decks Running
481
Median Cast Turn
4
Drawn → Played
80%
Format

80% of drawn Great Furnaces are played before the game ends, and the 428 distinct players who've brought it to tracked games make this one of the best-sampled artifact lands on Playgroup Live.

Great Furnace is a free red mana source that doubles as an artifact, and the data from Playgroup Live reflects exactly the kind of deck that prizes that dual identity. Across 1022 tracked multiplayer games, 80% of drawn copies were played before the game ended, a high rate for a land that needs artifact synergies to justify its slot over a basic Mountain.

The card sits in 481 of the 7919 distinct decks in the dataset, an inclusion rate of 6%. That number is deliberately niche. Great Furnace is not a general staple; it earns its spot in artifact-heavy strategies that want to count noncreature artifacts, trigger affinity effects, or feed sacrifice engines. The top commanders in the data confirm that read: artifact-centric builds top the list by a significant margin.

Concentration is healthy. 428 unique players have brought Great Furnace to a tracked game, and no single player accounts for more than a small slice of total instances, so the dataset reflects a genuinely broad sample of how the card performs across different pods and strategies.

At a glance
  • 6% of tracked Commander decks include Great Furnace
  • 80% of drawn copies are played before the game ends
  • T4 median turn this land is played
  • 86% battlefield stickiness once it enters play
  • 428 distinct players have brought it to a tracked game
  • 31% win rate in games where Great Furnace entered the battlefield

First-cast turn

n=217
18%
T1
20%
T2
8%
T3
9%
T4
12%
T5
29%
T6-9
5%
T10+
Median 4 P25 2 · P75 6 · max 16
Cast same turn as drawn 50%

The "good card" funnel

1060 brought · 428 players
Brought to game
1060
Ever drawn
271
Reached battlefield
217
Still on board at game end
187
80%

Of 1060 Great Furnaces brought to multiplayer games, 271 were drawn, 217 of those were played, and most of those copies remained on the battlefield through end of game.

≥ +1.7pp

Players who cast this card win 31% of the time (n=203) , vs 23% when it never left the library (n=674).

When players drew this card but left it in hand, they won 23% (n=47) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +8.1pp; 95% confidence interval +1.7pp to +14.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

297 instances
3.4%
Library
63.0%
Battlefield
18.5%
Graveyard
4.7%
Exile

The vast majority of Great Furnaces that reach the battlefield stay there through the end of the game, a strong stickiness signal for a land that can be targeted by artifact removal but rarely is.

Commanders that played this card

in tracked games

Tony Stark, Kilo, and Inspirit lead by raw deck count, and the spread across artifact-synergy commanders in red and blue confirms Great Furnace is a role-player in a specific, well-defined archetype rather than a general include.

Frequently Asked

How often is Great Furnace drawn in a Commander game?
Across 1022 tracked multiplayer games where Great Furnace was in the deck, it was drawn 26% of the time. That is consistent with a singleton in a 100-card deck. Of the 271 copies that reached a player's hand, 80% were played before the game concluded.
What turn does Great Furnace typically hit the battlefield?
The median first-played turn is 4, with the distribution spread from turn 1 through the late game. The mode in the multiplayer data is turn 2, reflecting that players who draw it early tend to deploy it immediately. The 50% same-turn play rate confirms that when players do draw it, they generally play it right away rather than hold it.
Does casting Great Furnace correlate with winning?
In games where Great Furnace entered the battlefield, the win rate is 31% across 203 observations, compared to 23% when the card stayed in the library across 674 observations. The delta is +8.1 percentage points. Both sample sizes are large enough to call this directional: the card appears in the right decks and those decks win at a modestly higher rate when the land resolves, but correlation with overall deck power cannot be ruled out.
Is Great Furnace banned anywhere?
Great Furnace is banned in Modern, where artifact lands were removed in 2011 due to their interaction with Affinity for Artifacts strategies. It is legal in Commander, Legacy, Vintage, Pauper, Pauper Commander, and several other formats. In Commander it is unrestricted, which is why it appears in artifact-synergy builds across the tracked dataset.
Which commanders most often run Great Furnace?
Tony Stark // The Invincible Iron Man leads the tracked dataset by deck count, followed by Kilo, Apogee Mind and Inspirit, Flagship Vessel. The pattern is consistent: Great Furnace clusters in artifact-matters commanders across red, blue, and white color identities. Mono-red options like Krenko, Mob Boss appear further down the list, suggesting the card is at its best when it can also feed artifact-count payoffs beyond basic mana production.
How concentrated is the Great Furnace data across players?
The multiplayer dataset includes 428 distinct players who have brought Great Furnace to a tracked game. The single heaviest contributor accounts for roughly 26% of total instances, well below the 30% threshold that would signal data skew. This spread is a genuine strength of the dataset and means the behavioral patterns here reflect a wide range of playgroups rather than one prolific player's results.