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Part of Starter Commander Decks
·
Creature — Treefolk
·
Commander 2019 (C19)
Live Play Data
Great Oak Guardian
0%
Live Inclusion
Times Brought
147
Decks Running
57
Median Cast Turn
6.5
Drawn → Played
53%
Format
First-cast turn
n=20
5%
T1
0%
T2
5%
T3
5%
T4
20%
T5
50%
T6-9
15%
T10+
Median
6.5
P25
5
· P75
9
· max
12
On curve
50%
(3 / 20 cast on T6)
The "good card" funnel
147 brought · 82 playersBrought to game
147
Ever drawn
38
Reached battlefield
20
Still on board at game end
12
Once cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -12.3pp
Players who cast this card win 28% of the time (n=18) , vs 19% when it never left the library (n=93).
When players drew this card but left it in hand, they won 28% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.2pp; 95% confidence interval -12.3pp to +30.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
41 instances29.3%
Battlefield
29.3%
Graveyard
7.3%
Exile
34.1%
Hand
Commanders that played this card
in tracked games-
1
Frodo, Adventurous Hobbit
25 decks
-
2
Emmara, Soul of the Accord
9 decks
-
3
Sam, Loyal Attendant
9 decks
-
4
Helga, Skittish Seer
5 decks
-
5
Meren of Clan Nel Toth
5 decks
-
6
Marwyn, the Nurturer
4 decks
-
7
Fangorn, Tree Shepherd
3 decks
-
8
Kinnan, Bonder Prodigy
3 decks
-
9
Ajani, Caller of the Pride
1 decks
-
10
Anzrag, the Quake-Mole
1 decks
Card text
Great Oak Guardian
Creature — Treefolk
Flash (You may cast this spell any time you could cast an instant.)
Reach
When this creature enters, creatures target player controls get +2/+2 until end of turn. Untap them.
4 / 5
Commander 2019 (C19)
·
Uncommon
·
Illustrated by Steven Belledin
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.