You need to sign in or sign up before continuing.
Live Play Data
Greater Auramancy
1%
Live Inclusion
Times Brought
1037
Decks Running
402
Median Cast Turn
5
Drawn → Played
75%
Format
First-cast turn
n=211
0%
T1
9%
T2
8%
T3
16%
T4
18%
T5
36%
T6-9
14%
T10+
Median
5
P25
4
· P75
7
· max
17
On curve
9%
(18 / 211 cast on T2)
Cast same turn as drawn
46%
The "good card" funnel
1037 brought · 347 playersBrought to game
1037
Ever drawn
280
Reached battlefield
211
Still on board at game end
153
Once cast, 73% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +5.9pp
Players who cast this card win 37% of the time (n=193) , vs 24% when it never left the library (n=632).
When players drew this card but left it in hand, they won 29% (n=56).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.1pp; 95% confidence interval +5.9pp to +20.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
302 instances3.0%
Library
50.7%
Battlefield
15.2%
Graveyard
8.3%
Exile
Commanders that played this card
in tracked games-
1
Zur the Enchanter
47 decks
-
2
Eriette of the Charmed Apple
37 decks
-
3
Go-Shintai of Life's Origin
33 decks
-
4
Aminatou, Veil Piercer
24 decks
-
5
Sythis, Harvest's Hand
23 decks
-
6
Hei Bai, Forest Guardian
18 decks
-
7
Killian, Decisive Mentor
13 decks
-
8
Anikthea, Hand of Erebos
10 decks
-
9
Esika, God of the Tree // The Prismatic Bridge
10 decks
-
10
Eriette, the Beguiler
7 decks
Card text
Greater Auramancy
Enchantment
Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.)
Enchanted creatures you control have shroud.
Shadowmoor (SHM)
·
Rare
·
Illustrated by Chuck Lukacs
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.