Live Play Data
Greater Auramancy
1%
Live Inclusion
Times Brought
472
Decks Running
216
Median Cast Turn
6.0
Drawn → Played
76%
Format
First-cast turn
n=100
4%
T1
8%
T2
6%
T3
14%
T4
15%
T5
41%
T6-9
12%
T10+
Median
6.0
P25
4
· P75
8
· max
17
On curve
12%
(8 / 100 cast on T2)
Cast same turn as drawn
46%
The "good card" funnel
472 brought · 191 playersBrought to game
472
Ever drawn
132
Reached battlefield
100
Still on board at game end
71
Once cast, 71% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.1pp
Players who cast this card win 34% of the time (n=91) , vs 27% when it never left the library (n=288).
When players drew this card but left it in hand, they won 19% (n=28).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.2pp; 95% confidence interval -3.1pp to +17.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
142 instances3.5%
Library
50.0%
Battlefield
16.2%
Graveyard
7.7%
Exile
Commanders that played this card
in tracked games-
1
Eriette of the Charmed Apple
25 decks
-
2
Zur the Enchanter
22 decks
-
3
Go-Shintai of Life's Origin
20 decks
-
4
Aminatou, Veil Piercer
14 decks
-
5
Hei Bai, Forest Guardian
10 decks
-
6
Sythis, Harvest's Hand
10 decks
-
7
Anikthea, Hand of Erebos
8 decks
-
8
Killian, Decisive Mentor
8 decks
-
9
Esika, God of the Tree // The Prismatic Bridge
6 decks
-
10
Y'shtola, Night's Blessed
6 decks
Card text
Greater Auramancy
Enchantment
Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.)
Enchanted creatures you control have shroud.
Shadowmoor (SHM)
·
Rare
·
Illustrated by Chuck Lukacs
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.