Green Goblin, Nemesis card art
Live Play Data

Green Goblin, Nemesis

{2} {B} {R} · Legendary Creature — Goblin Human Villain · Marvel's Spider-Man Eternal (SPE)
1%
Live Inclusion
Times Brought
165
Decks Running
94
Median Cast Turn
6.0
Drawn → Played
65%
Format

First-cast turn

n=32
0%
T1
3%
T2
16%
T3
9%
T4
9%
T5
50%
T6-9
13%
T10+
Median 6.0 P25 4 · P75 9 · max 14
On curve 28% (3 / 32 cast on T4) Cast same turn as drawn 25%

The "good card" funnel

165 brought · 84 players
Brought to game
165
Ever drawn
48
Reached battlefield
31
Still on board at game end
15

Once cast, 48% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -16.8pp

Players who cast this card win 17% of the time (n=26) , vs 18% when it never left the library (n=93).

When players drew this card but left it in hand, they won 27% (n=15).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -1.0pp; 95% confidence interval -16.8pp to +14.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

54 instances
3.7%
Library
27.8%
Battlefield
42.6%
Graveyard
5.6%
Exile

Commanders that played this card

in tracked games
Card text
Green Goblin, Nemesis card

Green Goblin, Nemesis

{2} {B} {R}
Legendary Creature — Goblin Human Villain
Flying Whenever you discard a nonland card, put a +1/+1 counter on target Goblin you control. Whenever you discard a land card, create a tapped Treasure token.
3 / 3
Marvel's Spider-Man Eternal (SPE) · Rare · Illustrated by Dan Dos Santos

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.