Greensleeves, Maro-Sorcerer
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Greensleeves, Maro-Sorcerer
Final zone distribution
126 instancesCommanders that played this card
in tracked games-
1
Omnath, Locus of Creation
15 decks
-
2
Azusa, Lost but Seeking
13 decks
-
3
Aesi, Tyrant of Gyre Strait
12 decks
-
4
Lumra, Bellow of the Woods
9 decks
-
5
Sméagol, Helpful Guide
7 decks
-
6
Lord Windgrace
6 decks
-
7
Omnath, Locus of Rage
6 decks
-
8
The Gitrog, Ravenous Ride
6 decks
-
9
Ashaya, Soul of the Wild
5 decks
-
10
Tatyova, Benthic Druid
5 decks
The "good card" funnel
491 brought · 164 playersOnce cast, 67% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 25% of the time (n=69) , vs 23% when it never left the library (n=289).
When players drew this card but left it in hand, they won 22% (n=23).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.4pp; 95% confidence interval -4.1pp to +9.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.