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Part of Duskmourn: House of Horror
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Enchantment — Aura
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Duskmourn: House of Horror (DSK)
Card Preview
Grievous Wound
0%
Decklist Inclusion
Times Brought
205
Decks Running
94
In Decks
600
Decklist Inclusion
0%
Format
Card text
Grievous Wound
Enchantment — Aura
Enchant player
Enchanted player can't gain life.
Whenever enchanted player is dealt damage, they lose half their life, rounded up.
Duskmourn: House of Horror (DSK)
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Rare
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Illustrated by Martina Fačková
Final zone distribution
53 instances39.6%
Battlefield
26.4%
Graveyard
34.0%
Hand
Commanders that played this card
in tracked games-
1
Valgavoth, Harrower of Souls
11 decks
-
2
Killian, Decisive Mentor
5 decks
-
3
Zenos yae Galvus // Shinryu, Transcendent Rival
5 decks
-
4
Aphelia, Viper Whisperer
4 decks
-
5
Eriette of the Charmed Apple
4 decks
-
6
Astarion, the Decadent
3 decks
-
7
Edgar Markov
3 decks
-
8
Lynde, Cheerful Tormentor
3 decks
-
9
Sheoldred, the Apocalypse
3 decks
-
10
Aminatou, Veil Piercer
2 decks
The "good card" funnel
205 brought · 93 playersBrought to game
205
Ever drawn
50
Reached battlefield
29
Still on board at game end
21
Once cast, 72% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.4pp
Players who cast this card win 25% of the time (n=26) , vs 19% when it never left the library (n=141).
When players drew this card but left it in hand, they won 13% (n=19) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +5.7pp; 95% confidence interval -10.4pp to +21.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=29
0%
T1
0%
T2
3%
T3
7%
T4
14%
T5
59%
T6-9
17%
T10+
Median
7
P25
6
· P75
8
· max
12
On curve
24%
(4 / 29 cast on T5)
Cast same turn as drawn
30%
29 of 100 times cast
28%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.