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Part of Commander Legends: Battle for Baldur's Gate
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Creature — Human Wizard
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Commander Legends: Battle for Baldur's Gate (CLB)
Card Preview
Grim Haruspex
1%
Decklist Inclusion
Times Brought
395
Decks Running
221
In Decks
1604
Decklist Inclusion
1%
Format
Card text
Grim Haruspex
Creature — Human Wizard
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
Whenever another nontoken creature you control dies, draw a card.
3 / 2
Commander Legends: Battle for Baldur's Gate (CLB)
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Rare
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Illustrated by Seb McKinnon
Final zone distribution
116 instances2.6%
Library
26.7%
Battlefield
38.8%
Graveyard
6.0%
Exile
Commanders that played this card
in tracked games-
1
Teysa Karlov
26 decks
-
2
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
22 decks
-
3
Meren of Clan Nel Toth
17 decks
-
4
Henzie "Toolbox" Torre
12 decks
-
5
Marchesa, the Black Rose
10 decks
-
6
Kadena, Slinking Sorcerer
7 decks
-
7
Nalia de'Arnise
7 decks
-
8
Shirei, Shizo's Caretaker
5 decks
-
9
Ares, God of War
3 decks
-
10
Dina, Essence Brewer
3 decks
The "good card" funnel
399 brought · 205 playersBrought to game
399
Ever drawn
108
Reached battlefield
69
Still on board at game end
31
Once cast, 45% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.0pp
Players who cast this card win 35% of the time (n=64) , vs 25% when it never left the library (n=241).
When players drew this card but left it in hand, they won 37% (n=36) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +10.7pp; 95% confidence interval -1.0pp to +22.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=69
1%
T1
4%
T2
4%
T3
10%
T4
23%
T5
45%
T6-9
12%
T10+
Median
6
P25
5
· P75
7
· max
18
On curve
10%
(3 / 69 cast on T3)
Cast same turn as drawn
39%
69 of 100 times cast
69%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.