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Part of Commander Legends: Battle for Baldur's Gate
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Creature — Human Wizard
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Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
Grim Haruspex
2%
Live Inclusion
Times Brought
607
Decks Running
317
Median Cast Turn
6
Drawn → Played
69%
Format
First-cast turn
n=109
1%
T1
5%
T2
8%
T3
11%
T4
19%
T5
47%
T6-9
9%
T10+
Median
6
P25
5
· P75
8
· max
18
On curve
14%
(9 / 109 cast on T3)
Cast same turn as drawn
39%
The "good card" funnel
611 brought · 292 playersBrought to game
611
Ever drawn
158
Reached battlefield
109
Still on board at game end
48
Once cast, 44% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.8pp
Players who cast this card win 34% of the time (n=99) , vs 22% when it never left the library (n=380).
When players drew this card but left it in hand, they won 38% (n=45).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.1pp; 95% confidence interval +2.8pp to +21.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
171 instances1.8%
Library
28.1%
Battlefield
42.1%
Graveyard
5.3%
Exile
Commanders that played this card
in tracked games-
1
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
37 decks
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2
Teysa Karlov
33 decks
-
3
Meren of Clan Nel Toth
24 decks
-
4
Marchesa, the Black Rose
16 decks
-
5
Henzie "Toolbox" Torre
13 decks
-
6
Nalia de'Arnise
11 decks
-
7
Kadena, Slinking Sorcerer
9 decks
-
8
Shirei, Shizo's Caretaker
9 decks
-
9
Ares, God of War
5 decks
-
10
Syr Konrad, the Grim
5 decks
Card text
Grim Haruspex
Creature — Human Wizard
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
Whenever another nontoken creature you control dies, draw a card.
3 / 2
Commander Legends: Battle for Baldur's Gate (CLB)
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Rare
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Illustrated by Seb McKinnon
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.