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Part of Commander Legends: Battle for Baldur's Gate
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Creature — Tiefling Rogue
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Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
Grim Hireling
3%
Live Inclusion
Times Brought
1051
Decks Running
504
Median Cast Turn
6.0
Drawn → Played
65%
Format
First-cast turn
n=166
1%
T1
4%
T2
11%
T3
17%
T4
16%
T5
42%
T6-9
10%
T10+
Median
6.0
P25
4
· P75
7
· max
17
On curve
33%
(28 / 166 cast on T4)
Cast same turn as drawn
31%
The "good card" funnel
1052 brought · 454 playersBrought to game
1052
Ever drawn
257
Reached battlefield
166
Still on board at game end
73
Once cast, 44% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.1pp
Players who cast this card win 32% of the time (n=157) , vs 25% when it never left the library (n=664).
When players drew this card but left it in hand, they won 24% (n=81).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.2pp; 95% confidence interval -1.1pp to +13.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
284 instances3.5%
Library
25.7%
Battlefield
34.9%
Graveyard
9.5%
Exile
Commanders that played this card
in tracked games-
1
Jin Sakai, Ghost of Tsushima
54 decks
-
2
Smaug the Impenetrable
28 decks
-
3
Prosper, Tome-Bound
24 decks
-
4
Vihaan, Goldwaker
20 decks
-
5
Marneus Calgar
19 decks
-
6
Mr. House, President and CEO
16 decks
-
7
Smaug, Wicked Worm
13 decks
-
8
Evereth, Viceroy of Plunder
12 decks
-
9
Nalia de'Arnise
10 decks
-
10
Terra, Herald of Hope
10 decks
Card text
Grim Hireling
Creature — Tiefling Rogue
Whenever one or more creatures you control deal combat damage to a player, create two Treasure tokens.
, Sacrifice X Treasures: Target creature gets -X/-X until end of turn. Activate only as a sorcery.
3 / 2
Commander Legends: Battle for Baldur's Gate (CLB)
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Rare
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Illustrated by Tomas Duchek
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.