bolt
Game Changer
on the MTG Commander Game Changers list
·
Artifact
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Urza's Legacy (ULG)
Live Play Data
Grim Monolith
2%
Live Inclusion
Times Brought
2137
Decks Running
913
Median Cast Turn
4
Drawn → Played
79%
Format
First-cast turn
n=407
15%
T1
18%
T2
11%
T3
15%
T4
11%
T5
26%
T6-9
3%
T10+
Median
4
P25
2
· P75
6
· max
14
On curve
34%
(75 / 407 cast on T2)
Cast same turn as drawn
53%
The "good card" funnel
2144 brought · 590 playersBrought to game
2144
Ever drawn
518
Reached battlefield
407
Still on board at game end
329
Once cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.0pp
Players who cast this card win 34% of the time (n=353) , vs 28% when it never left the library (n=1313).
When players drew this card but left it in hand, they won 25% (n=92).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.1pp; 95% confidence interval +1.0pp to +11.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
597 instances4.9%
Library
55.1%
Battlefield
18.9%
Graveyard
6.7%
Exile
Commanders that played this card
in tracked games-
1
Kinnan, Bonder Prodigy
42 decks
- 2 Zhulodok, Void Gorger 33 decks
-
3
Raph & Mikey, Troublemakers
28 decks
-
4
Lumra, Bellow of the Woods
26 decks
-
5
Etali, Primal Conqueror // Etali, Primal Sickness
24 decks
-
6
Urza, Lord High Artificer
23 decks
-
7
K'rrik, Son of Yawgmoth
22 decks
-
8
Rograkh, Son of Rohgahh
19 decks
-
9
Tergrid, God of Fright // Tergrid's Lantern
15 decks
-
10
Kefka, Court Mage // Kefka, Ruler of Ruin
14 decks
Card text
Grim Monolith
Artifact
This artifact doesn't untap during your untap step.
: Add 

.
: Untap this artifact.
Urza's Legacy (ULG)
·
Rare
·
Illustrated by Chippy
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.