Grim Monolith
78% of drawn Grim Monoliths are cast before the game ends, and decks that resolve it win 33% of the time on a normalized 4-player baseline.
Grim Monolith sits in 2% of the 19725 Commander decks tracked on Playgroup Live. That niche footprint is expected for a card that costs real money and belongs in a specific style of high-ramp strategy. The 386 decks that do run it bring it to games at a consistent clip.
When a copy reaches a player's hand, 78% of the time it gets cast. Median first-cast turn is 4, but the distribution is notably bimodal: a cluster of early casts in turns 1 and 2 (players who drew it in the opener) and a second wave around turns 4 to 6. The untap cost of 4 mana is real, but once the Monolith is on the battlefield it sticks 82% of the time, meaning opponents rarely bother to answer it directly.
The commander spread is wide. Colorless identity makes Grim Monolith legal in every deck, and the top-commander list reflects that breadth. Zhulodok, Kinnan, Etali, Urza, and K'rrik all appear in the top ten, spanning green ramp, blue artifact synergy, and black acceleration strategies. The data here covers 721 tracked multiplayer Commander games with 260 distinct players contributing instances, and no single player accounts for more than 7% of the sample.
- 2% of tracked Commander decks include Grim Monolith
- 78% of drawn copies are cast before the game ends
- T4 median first-cast turn
- 82% battlefield stickiness once cast
- 33% win rate in games where Grim Monolith resolved
- 260 distinct players have brought Grim Monolith to a tracked game
First-cast turn
n=159The "good card" funnel
880 brought · 260 playersOf 880 Grim Monoliths brought to games, 205 were drawn, 159 of those were cast, and the large majority finished the game on the battlefield.
Players who cast this card win 33% of the time (n=147) , vs 28% when it never left the library (n=562).
When players drew this card but left it in hand, they won 14% (n=40) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +4.5pp; 95% confidence interval -3.2pp to +12.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
240 instancesMost Grim Monoliths that enter play finish there: 82% stickiness reflects opponents prioritizing other threats over a mana rock. The library bucket is small because most instances that stay in the deck are simply never drawn.
Commanders that played this card
in tracked games-
1
Kinnan, Bonder Prodigy
19 decks
- 2 Zhulodok, Void Gorger 19 decks
-
3
Etali, Primal Conqueror // Etali, Primal Sickness
12 decks
-
4
Lumra, Bellow of the Woods
12 decks
-
5
Rograkh, Son of Rohgahh
10 decks
- 6 Molecule Man 9 decks
- 7 Kozilek, the Great Distortion 7 decks
-
8
K'rrik, Son of Yawgmoth
7 decks
-
9
Urza, Lord High Artificer
7 decks
-
10
Kefka, Court Mage // Kefka, Ruler of Ruin
6 decks
Zhulodok, Kinnan, and Etali lead the list, but the spread across colorless, green-blue, green-red, mono-blue, and mono-black commanders shows that Grim Monolith finds a home wherever three mana on turn 2 accelerates the plan.