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Grishnákh, Brash Instigator card art
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Grishnákh, Brash Instigator

{2} {R} · Legendary Creature — Goblin Soldier · The Lord of the Rings: Tales of Middle-earth (LTR)
1%
Decklist Inclusion
Times Brought
197
Decks Running
109
In Decks
632
Decklist Inclusion
1%
Format
Card text
Grishnákh, Brash Instigator card

Grishnákh, Brash Instigator

{2} {R}
Legendary Creature — Goblin Soldier
When Grishnákh enters, amass Orcs 2. When you do, until end of turn, gain control of target nonlegendary creature an opponent controls with power less than or equal to the amassed Army's power. Untap that creature. It gains haste until end of turn.
1 / 1
The Lord of the Rings: Tales of Middle-earth (LTR) · Uncommon · Illustrated by Victor Harmatiuk

Final zone distribution

53 instances
3.8%
Library
11.3%
Battlefield
50.9%
Graveyard
17.0%
Exile

The "good card" funnel

197 brought · 98 players
Brought to game
197
Ever drawn
43
Reached battlefield
28
Still on board at game end
6

Once cast, 21% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -9.2pp

Players who cast this card win 29% of the time (n=24) , vs 20% when it never left the library (n=124).

When players drew this card but left it in hand, they won 25% (n=15) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +9.2pp; 95% confidence interval -9.2pp to +27.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=28
0%
T1
7%
T2
11%
T3
21%
T4
7%
T5
46%
T6-9
7%
T10+
Median 6.0 P25 4 · P75 8 · max 10
On curve 18% (3 / 28 cast on T3) Cast same turn as drawn 23%
28 of 100 times cast 28%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.