collections_bookmark
Part of Tales of Middle-earth
·
Legendary Creature — Goblin Soldier
·
The Lord of the Rings: Tales of Middle-earth (LTR)
Card Preview
Grishnákh, Brash Instigator
Times Brought
217
Decks Running
108
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Grishnákh, Brash Instigator
Legendary Creature — Goblin Soldier
When Grishnákh enters, amass Orcs 2. When you do, until end of turn, gain control of target nonlegendary creature an opponent controls with power less than or equal to the amassed Army's power. Untap that creature. It gains haste until end of turn.
1 / 1
The Lord of the Rings: Tales of Middle-earth (LTR)
·
Uncommon
·
Illustrated by Victor Harmatiuk
Final zone distribution
48 instances37.5%
Battlefield
35.4%
Graveyard
10.4%
Exile
16.7%
Hand
Commanders that played this card
in tracked games-
1
Sauron, the Dark Lord
44 decks
-
2
Sauron, Lord of the Rings
40 decks
-
3
Saruman, the White Hand
8 decks
-
4
The Great Goblin
7 decks
-
5
Zurgo Helmsmasher
3 decks
-
6
Arabella, Abandoned Doll
1 decks
-
7
Krenko, Mob Boss
1 decks
-
8
Shagrat, Loot Bearer
1 decks
-
9
Smaug, Wicked Worm
1 decks
-
10
Uglúk of the White Hand
1 decks
The "good card" funnel
217 brought · 103 playersBrought to game
217
Ever drawn
46
Reached battlefield
34
Still on board at game end
18
Once cast, 53% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -17.2pp
Players who cast this card win 17% of the time (n=26) , vs 25% when it never left the library (n=125).
Observed gap -7.3pp; 95% confidence interval -17.2pp to +2.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=34
0%
T1
6%
T2
9%
T3
3%
T4
29%
T5
47%
T6-9
6%
T10+
Median
6.0
P25
5
· P75
8
· max
11
On curve
15%
(3 / 34 cast on T3)
Cast same turn as drawn
42%
34 of 100 times cast
34%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.