Live Play Data
Gruff Triplets
1%
Live Inclusion
Times Brought
225
Decks Running
122
Median Cast Turn
6
Drawn → Played
53%
Format
First-cast turn
n=29
3%
T1
3%
T2
0%
T3
10%
T4
17%
T5
52%
T6-9
14%
T10+
Median
6
P25
5
· P75
8
· max
11
On curve
59%
(7 / 29 cast on T6)
Cast same turn as drawn
18%
The "good card" funnel
225 brought · 117 playersBrought to game
225
Ever drawn
55
Reached battlefield
29
Still on board at game end
13
Once cast, 45% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -16.7pp
Players who cast this card win 22% of the time (n=23) , vs 22% when it never left the library (n=129).
When players drew this card but left it in hand, they won 15% (n=26).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.2pp; 95% confidence interval -16.7pp to +17.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
61 instances21.3%
Battlefield
32.8%
Graveyard
9.8%
Exile
36.1%
Hand
Commanders that played this card
in tracked games-
1
Trostani, Selesnya's Voice
83 decks
-
2
Adrix and Nev, Twincasters
3 decks
-
3
Volo, Guide to Monsters
3 decks
-
4
Xavier Sal, Infested Captain
3 decks
-
5
Yarok, the Desecrated
3 decks
-
6
Elda, Conjurer of Spectacle
2 decks
-
7
Esika's Chariot
2 decks
-
8
Galadriel, Light of Valinor
2 decks
-
9
Gallia of the Endless Dance
2 decks
-
10
Ghired, Conclave Exile
2 decks
Card text
Gruff Triplets
Creature — Satyr Warrior
Trample
When this creature enters, if it isn't a token, create two tokens that are copies of it.
When this creature dies, put a number of +1/+1 counters equal to its power on each creature you control named Gruff Triplets.
3 / 3
Wilds of Eldraine (WOE)
·
Rare
·
Illustrated by Fajareka Setiawan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.