Live Play Data
Gruff Triplets
1%
Live Inclusion
Times Brought
372
Decks Running
197
Median Cast Turn
6
Drawn → Played
54%
Format
First-cast turn
n=47
2%
T1
2%
T2
0%
T3
13%
T4
15%
T5
55%
T6-9
13%
T10+
Median
6
P25
5
· P75
9
· max
12
On curve
57%
(12 / 47 cast on T6)
Cast same turn as drawn
22%
The "good card" funnel
372 brought · 186 playersBrought to game
372
Ever drawn
87
Reached battlefield
47
Still on board at game end
19
Once cast, 40% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -13.8pp
Players who cast this card win 19% of the time (n=39) , vs 21% when it never left the library (n=225).
When players drew this card but left it in hand, they won 20% (n=39).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.4pp; 95% confidence interval -13.8pp to +11.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
97 instances1.0%
Library
19.6%
Battlefield
32.0%
Graveyard
12.4%
Exile
Commanders that played this card
in tracked games-
1
Trostani, Selesnya's Voice
144 decks
-
2
Gallia of the Endless Dance
5 decks
-
3
Adrix and Nev, Twincasters
3 decks
-
4
Eddie Brock // Venom, Lethal Protector
3 decks
-
5
Elda, Conjurer of Spectacle
3 decks
-
6
Ghired, Conclave Exile
3 decks
-
7
Volo, Guide to Monsters
3 decks
-
8
Xavier Sal, Infested Captain
3 decks
-
9
Yarok, the Desecrated
3 decks
-
10
Esika's Chariot
2 decks
Card text
Gruff Triplets
Creature — Satyr Warrior
Trample
When this creature enters, if it isn't a token, create two tokens that are copies of it.
When this creature dies, put a number of +1/+1 counters equal to its power on each creature you control named Gruff Triplets.
3 / 3
Wilds of Eldraine (WOE)
·
Rare
·
Illustrated by Fajareka Setiawan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.