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Guide of Souls card art
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Guide of Souls

{W} · Creature — Human Cleric · Modern Horizons 3 (MH3)
Times Brought
159
Decks Running
96
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Guide of Souls card

Guide of Souls

{W}
Creature — Human Cleric
Whenever another creature you control enters, you gain 1 life and get {E} (an energy counter). Whenever you attack, you may pay {E}{E}{E}. When you do, put two +1/+1 counters and a flying counter on target attacking creature. It becomes an Angel in addition to its other types.
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Modern Horizons 3 (MH3) · Rare · Illustrated by Ryan Valle

Final zone distribution

30 instances
63.3%
Battlefield
23.3%
Graveyard
13.3%
Hand

The "good card" funnel

159 brought · 86 players
Brought to game
159
Ever drawn
30
Reached battlefield
27
Still on board at game end
19

Once cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -8.5pp

Players who cast this card win 28% of the time (n=23) , vs 25% when it never left the library (n=100).

Observed gap +3.0pp; 95% confidence interval -8.5pp to +14.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=27
26%
T1
11%
T2
26%
T3
7%
T4
7%
T5
15%
T6-9
7%
T10+
Median 3 P25 1 · P75 5 · max 12
On curve 26% (7 / 27 cast on T1) Cast same turn as drawn 54%
27 of 100 times cast 27%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.