collections_bookmark
Part of Modern Horizons 3
·
Creature — Human Cleric
·
Modern Horizons 3 (MH3)
Card Preview
Guide of Souls
Times Brought
159
Decks Running
96
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Guide of Souls
Creature — Human Cleric
Whenever another creature you control enters, you gain 1 life and get
(an energy counter).
Whenever you attack, you may pay 

. When you do, put two +1/+1 counters and a flying counter on target attacking creature. It becomes an Angel in addition to its other types.
1 / 2
Modern Horizons 3 (MH3)
·
Rare
·
Illustrated by Ryan Valle
Final zone distribution
30 instances63.3%
Battlefield
23.3%
Graveyard
13.3%
Hand
Commanders that played this card
in tracked games-
1
Satya, Aetherflux Genius
7 decks
-
2
Bre of Clan Stoutarm
6 decks
-
3
Amalia Benavides Aguirre
5 decks
-
4
Elesh Norn, Mother of Machines
5 decks
-
5
Bilbo, Birthday Celebrant
3 decks
-
6
Darien, King of Kjeldor
3 decks
-
7
Greymond, Avacyn's Stalwart
3 decks
-
8
Hope Estheim
3 decks
-
9
Trelasarra, Moon Dancer
3 decks
-
10
Arabella, Abandoned Doll
2 decks
The "good card" funnel
159 brought · 86 playersBrought to game
159
Ever drawn
30
Reached battlefield
27
Still on board at game end
19
Once cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.5pp
Players who cast this card win 28% of the time (n=23) , vs 25% when it never left the library (n=100).
Observed gap +3.0pp; 95% confidence interval -8.5pp to +14.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=27
26%
T1
11%
T2
26%
T3
7%
T4
7%
T5
15%
T6-9
7%
T10+
Median
3
P25
1
· P75
5
· max
12
On curve
26%
(7 / 27 cast on T1)
Cast same turn as drawn
54%
27 of 100 times cast
27%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.