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Guide of Souls card art
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Guide of Souls

{W} · Creature — Human Cleric · Modern Horizons 3 (MH3)
Times Brought
673
Decks Running
318
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Guide of Souls card

Guide of Souls

{W}
Creature — Human Cleric
Whenever another creature you control enters, you gain 1 life and get {E} (an energy counter). Whenever you attack, you may pay {E}{E}{E}. When you do, put two +1/+1 counters and a flying counter on target attacking creature. It becomes an Angel in addition to its other types.
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Modern Horizons 3 (MH3) · Rare · Illustrated by Ryan Valle

Final zone distribution

132 instances
0.8%
Library
54.5%
Battlefield
25.8%
Graveyard
4.5%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

673 brought · 281 players
Brought to game
673
Ever drawn
125
Reached battlefield
110
Still on board at game end
72

Once cast, 65% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -6.0pp

Players who cast this card win 26% of the time (n=89) , vs 27% when it never left the library (n=397).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -0.2pp; 95% confidence interval -6.0pp to +5.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=110
33%
T1
10%
T2
13%
T3
6%
T4
12%
T5
19%
T6-9
7%
T10+
Median 3.0 P25 1 · P75 6 · max 12
On curve 33% (36 / 110 cast on T1) Cast same turn as drawn 70%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.