collections_bookmark
Part of Reality Fracture
·
Creature — Hydra Horror
·
Reality Fracture (FRA)
Live Play Data
Guiding Hydra
0%
Live Inclusion
Times Brought
144
Decks Running
63
Median Cast Turn
6
Drawn → Played
73%
Format
First-cast turn
n=29
0%
T1
7%
T2
10%
T3
14%
T4
7%
T5
45%
T6-9
17%
T10+
Median
6
P25
4
· P75
8
· max
12
Cast same turn as drawn
22%
The "good card" funnel
145 brought · 60 playersBrought to game
145
Ever drawn
40
Reached battlefield
29
Still on board at game end
7
Once cast, 24% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.8pp
Players who cast this card win 29% of the time (n=28) , vs 21% when it never left the library (n=92).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.5pp; 95% confidence interval -9.8pp to +26.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
42 instances2.4%
Library
16.7%
Battlefield
52.4%
Graveyard
9.5%
Exile
Commanders that played this card
in tracked games-
1
Tidus, Yuna's Guardian
7 decks
-
2
Denzilore Fatehold
6 decks
-
3
Toph, the First Metalbender
5 decks
-
4
Kwia Vigorbloom
4 decks
-
5
Dyadrine, Synthesis Amalgam
3 decks
-
6
Hamza, Guardian of Arashin
3 decks
-
7
Helga, Skittish Seer
3 decks
-
8
Elda, Conjurer of Spectacle
2 decks
-
9
Kudo, King Among Bears
2 decks
-
10
Polukranos Reborn // Polukranos, Engine of Ruin
2 decks
Card text
Guiding Hydra
Creature — Hydra Horror
This creature enters with X +1/+1 counters on it.
At the beginning of combat on your turn, you may remove a +1/+1 counter from this creature. If you do, put a +1/+1 counter on each other creature you control.
1 / 0
Reality Fracture (FRA)
·
Rare
·
Illustrated by Jason Mowry
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.