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Part of Reality Fracture
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Creature — Hydra Horror
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Reality Fracture (FRA)
Live Play Data
Guiding Hydra
0%
Live Inclusion
Times Brought
310
Decks Running
125
Median Cast Turn
6.0
Drawn → Played
67%
Format
First-cast turn
n=50
0%
T1
6%
T2
6%
T3
10%
T4
18%
T5
40%
T6-9
20%
T10+
Median
6.0
P25
5
· P75
8
· max
13
Cast same turn as drawn
21%
The "good card" funnel
311 brought · 120 playersBrought to game
311
Ever drawn
75
Reached battlefield
50
Still on board at game end
16
Once cast, 32% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.2pp
Players who cast this card win 29% of the time (n=48) , vs 24% when it never left the library (n=215).
When players drew this card but left it in hand, they won 3% (n=24).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.6pp; 95% confidence interval -8.2pp to +19.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
78 instances3.8%
Library
20.5%
Battlefield
44.9%
Graveyard
6.4%
Exile
Commanders that played this card
in tracked games-
1
Tidus, Yuna's Guardian
14 decks
-
2
Kwia Vigorbloom
9 decks
-
3
Denzilore Fatehold
8 decks
-
4
Dyadrine, Synthesis Amalgam
5 decks
-
5
Hamza, Guardian of Arashin
5 decks
-
6
Helga, Skittish Seer
5 decks
-
7
Toph, the First Metalbender
5 decks
-
8
Atraxa, Praetors' Voice
4 decks
-
9
Breena, the Demagogue
3 decks
-
10
Kudo, King Among Bears
3 decks
Card text
Guiding Hydra
Creature — Hydra Horror
This creature enters with X +1/+1 counters on it.
At the beginning of combat on your turn, you may remove a +1/+1 counter from this creature. If you do, put a +1/+1 counter on each other creature you control.
1 / 0
Reality Fracture (FRA)
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Rare
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Illustrated by Jason Mowry
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.